add/remove tabs on multiworld page
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@@ -13,8 +13,8 @@ export default defineComponent({
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},
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data() {
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return {
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worlds: [{}, {}, {}],
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worldCount: 3,
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worlds: [{}, {}],
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worldCount: 2,
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};
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},
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async mounted() {
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@@ -27,6 +27,18 @@ export default defineComponent({
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}
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},
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methods: {
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async addWorld() {
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const newname = await localforage.getItem(`world_${this.worldCount + 1}_setting_player_name`);
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this.worlds.push({player_name: newname});
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this.worldCount++;
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await new Promise(r => setTimeout(r, 100));
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this.worlds[this.worldCount - 1].player_name = newname;
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},
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async removeWorld() {
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this.worldCount--;
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this.worlds.pop();
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},
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async playerNameUpdated(num) {
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await localforage.setItem(`world_${num + 1}_setting_player_name`, this.worlds[num].player_name);
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},
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@@ -64,13 +76,20 @@ export default defineComponent({
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<div class="card-header">
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Generate Multiworld
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</div>
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<ul class="nav nav-tabs">
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<ul class="nav nav-tabs ps-3 pt-3 pe-3">
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<li v-for="(n, idx) in worldCount" class="nav-item" role="presentation">
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<button class="nav-link" :class="{active: idx == 0}" data-bs-toggle="tab"
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:data-bs-target="`#world_page_${n}`" type="button" role="tab">
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{{ worlds[idx]?.player_name ?? n }}
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<button v-if="n == worldCount && n > 2" @click="removeWorld"
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class="badge btn rounded-pill text-bg-danger">
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<i class="bi bi-trash"></i>
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</button>
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</button>
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</li>
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<button class="nav-link" type="button" role="tab" @click="addWorld">
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<i class="bi bi-plus"></i>
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</button>
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</ul>
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<div class="tab-content">
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<template v-for="(n, idx) in worldCount">
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