Add dungeon map randomizer

This commit is contained in:
2026-01-04 00:43:35 -06:00
parent 9fec8b00fd
commit fd7176d9c9
9 changed files with 203 additions and 54 deletions

View File

@@ -49,10 +49,12 @@ export default defineComponent({
},
presets() {
const filledPresets = {};
for (const presetName of Object.keys(presets[this.generator])) {
const preset = JSON.parse(JSON.stringify(presets[this.generator][presetName]));
this.fillPreset(preset);
filledPresets[presetName] = preset;
if (presets[this.generator]) {
for (const presetName of Object.keys(presets[this.generator])) {
const preset = JSON.parse(JSON.stringify(presets[this.generator][presetName]));
this.fillPreset(preset);
filledPresets[presetName] = preset;
}
}
return filledPresets;
},

View File

@@ -46,9 +46,11 @@ export default defineComponent({
},
},
async mounted() {
this.$refs.tips.forEach(el => new Tooltip(el));
this.selected = await localforage.getItem(`${this.prefix}setting_${this.name}`) ?? this.settings.default;
this.change();
this.$refs.tips?.forEach(el => new Tooltip(el));
if (this.settings) {
this.selected = await localforage.getItem(`${this.prefix}setting_${this.name}`) ?? this.settings.default;
this.change();
}
},
methods: {
async change() {
@@ -63,16 +65,18 @@ export default defineComponent({
</script>
<template>
<b>{{ settings.display ?? name }}:</b>
<div class="nav nav-pills nav-fill mt-1 mb-1">
<template v-for="value of settings.order ?? Object.keys(settings.values)">
<template v-if="settings.values[value]">
<input type="radio" class="btn-check" :name="`${prefix}${name}`" :id="`${prefix}${name}_${value}`"
autocomplete="off" :value="value" v-model="selected" @change="change" />
<label :class="`btn btn-outline-${color} nav-item m-1`" :for="`${prefix}${name}_${value}`" data-bs-toggle="tooltip" data-bs-placement="bottom" :title="settings.values[value].tip" ref="tips">
{{ settings.values[value].display }}
</label>
<template v-if="settings">
<b>{{ settings.display ?? name }}:</b>
<div class="nav nav-pills nav-fill mt-1 mb-1">
<template v-for="value of settings.order ?? Object.keys(settings.values)">
<template v-if="settings.values[value]">
<input type="radio" class="btn-check" :name="`${prefix}${name}`" :id="`${prefix}${name}_${value}`"
autocomplete="off" :value="value" v-model="selected" @change="change" />
<label :class="`btn btn-outline-${color} nav-item m-1`" :for="`${prefix}${name}_${value}`" data-bs-toggle="tooltip" data-bs-placement="bottom" :title="settings.values[value].tip" ref="tips">
{{ settings.values[value].display }}
</label>
</template>
</template>
</template>
</div>
</div>
</template>
</template>

View File

@@ -4,6 +4,8 @@ import { defineComponent } from "vue";
import axios from "axios";
import { Modal } from "bootstrap";
import generatorSettings from "@/data/generator-settings.yaml";
import AccordionItem from "@/components/AccordionItem.vue";
import PresetPicker from "@/components/PresetPicker.vue";
import SettingPicker from "@/components/SettingPicker.vue";
@@ -20,6 +22,7 @@ export default defineComponent({
props: {
modelValue: {},
prefix: null,
generator: null,
},
data() {
return {
@@ -30,6 +33,11 @@ export default defineComponent({
modal: null,
};
},
computed: {
settings() {
return generatorSettings[this.generator];
}
},
mounted() {
this.modal = new Modal(document.getElementById("savePresetModal"), {});
},
@@ -45,7 +53,7 @@ export default defineComponent({
methods: {
async generate(race) {
const settings = {
randomizer: "base",
randomizer: this.generator,
race: race ? "race" : "normal"
};
for (const setting of Object.keys(this.set)) {
@@ -128,92 +136,99 @@ export default defineComponent({
</div>
<div id="settings" class="accordion accordion-flush">
<AccordionItem>
<PresetPicker ref="preset" generator="base" @selected="presetSelected"
<PresetPicker ref="preset" :generator="generator" @selected="presetSelected"
@save="savePreset" />
</AccordionItem>
<AccordionItem :expanded="true">
<template #header>
<b>World:</b>
</template>
<SettingPicker color="primary" v-model="set.mode" name="mode" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.weapons" name="weapons" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.hints" name="hints" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.mode" name="mode" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.weapons" name="weapons" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.hints" name="hints" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="true">
<template #header>
<b>Goal:</b>
</template>
<SettingPicker color="success" v-model="set.goal" name="goal" generator="base" :prefix="prefix" />
<SettingPicker color="success" v-model="set.goal" name="goal" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-if="['ganon', 'fast_ganon'].includes(this.set.goal)"
v-model="set.crystals_ganon" name="crystals_ganon" generator="base" :prefix="prefix" />
v-model="set.crystals_ganon" name="crystals_ganon" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-if="['ganon', 'fast_ganon'].includes(this.set.goal)"
v-model="set.ganon_item" name="ganon_item" generator="base" :prefix="prefix" />
<SettingPicker color="success" v-model="set.crystals_gt" name="crystals_gt" generator="base" :prefix="prefix" />
v-model="set.ganon_item" name="ganon_item" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.crystals_gt" name="crystals_gt" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Entrance Shuffle:</b>
</template>
<SettingPicker color="warning" v-model="set.entrance_shuffle" name="entrance_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.entrance_shuffle" name="entrance_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="warning" v-if="this.set.entrance_shuffle != 'vanilla'"
v-model="set.skull_woods" name="skull_woods" generator="base" :prefix="prefix" />
v-model="set.skull_woods" name="skull_woods" :generator="generator" :prefix="prefix" />
<SettingPicker color="warning" v-if="this.set.entrance_shuffle != 'vanilla'"
v-model="set.linked_drops" name="linked_drops" generator="base" :prefix="prefix" />
v-model="set.linked_drops" name="linked_drops" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<AccordionItem :expanded="false" v-if="settings.door_shuffle">
<template #header>
<b>Dungeon Shuffle:</b>
</template>
<SettingPicker color="danger" v-model="set.door_shuffle" name="door_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.door_shuffle" name="door_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
v-model="set.lobbies" name="door_lobbies" generator="base" :prefix="prefix" />
v-model="set.lobbies" name="door_lobbies" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
v-model="set.door_type_mode" name="door_type_mode" generator="base" :prefix="prefix" />
v-model="set.door_type_mode" name="door_type_mode" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
v-model="set.trap_door_mode" name="trap_door_mode" generator="base" :prefix="prefix" />
v-model="set.trap_door_mode" name="trap_door_mode" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Overworld Settings:</b>
</template>
<SettingPicker color="primary" v-model="set.tile_swap" name="tile_swap" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.flute_shuffle" name="flute_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Enemizer:</b>
</template>
<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Dungeon Item Shuffle:</b>
</template>
<SettingPicker color="warning" v-model="set.small_keys" name="small_keys" generator="base" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.big_keys" name="big_keys" generator="base" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.maps" name="maps" generator="base" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.compasses" name="compasses" generator="base" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.small_keys" name="small_keys" :generator="generator" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.big_keys" name="big_keys" :generator="generator" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.maps" name="maps" :generator="generator" :prefix="prefix" />
<SettingPicker color="warning" v-model="set.compasses" name="compasses" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Other Pool Settings:</b>
</template>
<SettingPicker color="danger" v-model="set.shop_shuffle" name="shop_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.drop_shuffle" name="drop_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.pottery" name="pottery" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.prize_shuffle" name="prize_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.follower_shuffle" name="follower_shuffle" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.shop_shuffle" name="shop_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.drop_shuffle" name="drop_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.pottery" name="pottery" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.prize_shuffle" name="prize_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.follower_shuffle" name="follower_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Item Settings:</b>
</template>
<SettingPicker color="primary" v-model="set.boots" name="boots" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.flute" name="flute" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.dark_rooms" name="dark_rooms" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.bombs" name="bombs" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.book" name="book" generator="base" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.boots" name="boots" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.flute" name="flute" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.dark_rooms" name="dark_rooms" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.bombs" name="bombs" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.book" name="book" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
<b>Challenge Modes:</b>
</template>
<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" generator="base" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" :generator="generator" :prefix="prefix" />
</AccordionItem>
</div>
</template>

View File

@@ -29,6 +29,8 @@ base:
bombs: all
book: all
follower_shuffle: all
flute_shuffle: all
tile_swap: all
damage_challenge: all
hints: all
apr2025:
@@ -46,3 +48,34 @@ apr2025:
display: Wild
boots: ['normal', 'pseudoboots']
hints: all
dungeon_map:
mode: all
weapons: all
goal: all
crystals_ganon: all
crystals_gt: all
ganon_item: all
entrance_shuffle: all
skull_woods: all
linked_drops: all
boss_shuffle: all
enemy_shuffle: all
damage_table_shuffle: all
small_keys: all
big_keys: all
maps: all
compasses: all
shop_shuffle: all
drop_shuffle: all
pottery: all
prize_shuffle: all
boots: all
flute: all
dark_rooms: all
bombs: all
book: all
follower_shuffle: all
flute_shuffle: all
tile_swap: all
damage_challenge: all
hints: all

View File

@@ -30,3 +30,6 @@ base:
drop_shuffle: keys
pottery: keys
dark_rooms: always_light_cone
dungeon_map:
default:
display: Default

View File

@@ -461,6 +461,28 @@ follower_shuffle:
display: None
shuffled:
display: Shuffled
flute_shuffle:
display: Flute Spot Shuffle
default: vanilla
values:
vanilla:
display: Vanilla
tip: The eight flute spots are at their vanilla locations.
random:
display: Random
tip: The seven flute spots outside the Desert/Mire area are each moved to a random screen, with one spot available on the mountain.
balanced:
display: Balanced
tip: The seven flute spots outside the Desert/Mire area are each moved to a random screen such that no two flute spots are on adjacent screens.
tile_swap:
display: Tile Swap
default: vanilla
values:
vanilla:
display: Normal
tile_swap:
display: Tile Swap
tip: Each tile on the overworld has a chance to be swapped with its inverted version.
damage_challenge:
display: Damage Mode
default: normal

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@@ -4,6 +4,7 @@ import MultiView from "@/views/MultiView.vue";
import GenerateView from "@/views/GenerateView.vue";
import GenerateMulti from "@/views/GenerateMulti.vue";
import GenerateApr2025View from "@/views/GenerateApr2025View.vue";
import GenerateDungeonMapView from "@/views/GenerateDungeonMapView.vue";
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
@@ -24,6 +25,10 @@ const router = createRouter({
path: '/generate/apr2025',
component: GenerateApr2025View,
},
{
path: '/generate/beta_test',
component: GenerateDungeonMapView,
},
{
path: '/seed/:id',
name: 'seed',

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@@ -0,0 +1,65 @@
<script>
import { defineComponent } from "vue";
import axios from "axios";
import { Modal } from "bootstrap";
import SettingsPage from "@/components/SettingsPage.vue";
export default defineComponent({
components: {
SettingsPage,
},
data() {
return {
set: {},
};
},
mounted() {
document.title = "ALttPRandomizer"
},
methods: {
async generate(race) {
const settings = {
randomizer: "dungeon_map",
race: race ? "race" : "normal"
};
for (const setting of Object.keys(this.set)) {
settings[setting] = this.set[setting];
}
await axios.post("/generate", settings)
.then(response => {
const id = response.data;
this.$router.push(`/seed/${id}`);
})
.catch(error => {
console.log(error);
});
},
},
});
</script>
<template>
<div class="card content-div m-3">
<div class="card-header">
Generate Seed
</div>
<div id="settings" class="accordion accordion-flush">
<SettingsPage v-model="set" generator="dungeon_map" prefix="dungeon-maps-" />
</div>
<div class="card-footer">
<div class="nav nav-pills nav-fill" role="group">
<button type="button" class="m-1 nav-item btn btn-outline-danger"
@click="generate(true);">
Generate Race ROM
</button>
<button type="button" class="m-1 nav-item btn btn-outline-primary"
@click="generate(false);">
Generate ROM
</button>
</div>
</div>
</div>
</template>

View File

@@ -46,7 +46,7 @@ export default defineComponent({
Generate Seed
</div>
<div id="settings" class="accordion accordion-flush">
<SettingsPage v-model="set" prefix="" />
<SettingsPage v-model="set" generator="base" prefix="" />
</div>
<div class="card-footer">
<div class="nav nav-pills nav-fill" role="group">