Add dungeon map randomizer
This commit is contained in:
@@ -49,10 +49,12 @@ export default defineComponent({
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},
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presets() {
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const filledPresets = {};
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for (const presetName of Object.keys(presets[this.generator])) {
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const preset = JSON.parse(JSON.stringify(presets[this.generator][presetName]));
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this.fillPreset(preset);
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filledPresets[presetName] = preset;
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if (presets[this.generator]) {
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for (const presetName of Object.keys(presets[this.generator])) {
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const preset = JSON.parse(JSON.stringify(presets[this.generator][presetName]));
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this.fillPreset(preset);
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filledPresets[presetName] = preset;
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}
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}
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return filledPresets;
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},
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@@ -46,9 +46,11 @@ export default defineComponent({
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},
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},
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async mounted() {
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this.$refs.tips.forEach(el => new Tooltip(el));
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this.selected = await localforage.getItem(`${this.prefix}setting_${this.name}`) ?? this.settings.default;
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this.change();
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this.$refs.tips?.forEach(el => new Tooltip(el));
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if (this.settings) {
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this.selected = await localforage.getItem(`${this.prefix}setting_${this.name}`) ?? this.settings.default;
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this.change();
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}
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},
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methods: {
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async change() {
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@@ -63,16 +65,18 @@ export default defineComponent({
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</script>
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<template>
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<b>{{ settings.display ?? name }}:</b>
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<div class="nav nav-pills nav-fill mt-1 mb-1">
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<template v-for="value of settings.order ?? Object.keys(settings.values)">
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<template v-if="settings.values[value]">
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<input type="radio" class="btn-check" :name="`${prefix}${name}`" :id="`${prefix}${name}_${value}`"
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autocomplete="off" :value="value" v-model="selected" @change="change" />
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<label :class="`btn btn-outline-${color} nav-item m-1`" :for="`${prefix}${name}_${value}`" data-bs-toggle="tooltip" data-bs-placement="bottom" :title="settings.values[value].tip" ref="tips">
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{{ settings.values[value].display }}
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</label>
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<template v-if="settings">
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<b>{{ settings.display ?? name }}:</b>
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<div class="nav nav-pills nav-fill mt-1 mb-1">
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<template v-for="value of settings.order ?? Object.keys(settings.values)">
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<template v-if="settings.values[value]">
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<input type="radio" class="btn-check" :name="`${prefix}${name}`" :id="`${prefix}${name}_${value}`"
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autocomplete="off" :value="value" v-model="selected" @change="change" />
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<label :class="`btn btn-outline-${color} nav-item m-1`" :for="`${prefix}${name}_${value}`" data-bs-toggle="tooltip" data-bs-placement="bottom" :title="settings.values[value].tip" ref="tips">
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{{ settings.values[value].display }}
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</label>
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</template>
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</template>
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</template>
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</div>
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</div>
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</template>
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</template>
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@@ -4,6 +4,8 @@ import { defineComponent } from "vue";
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import axios from "axios";
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import { Modal } from "bootstrap";
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import generatorSettings from "@/data/generator-settings.yaml";
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import AccordionItem from "@/components/AccordionItem.vue";
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import PresetPicker from "@/components/PresetPicker.vue";
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import SettingPicker from "@/components/SettingPicker.vue";
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@@ -20,6 +22,7 @@ export default defineComponent({
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props: {
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modelValue: {},
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prefix: null,
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generator: null,
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},
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data() {
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return {
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@@ -30,6 +33,11 @@ export default defineComponent({
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modal: null,
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};
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},
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computed: {
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settings() {
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return generatorSettings[this.generator];
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}
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},
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mounted() {
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this.modal = new Modal(document.getElementById("savePresetModal"), {});
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},
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@@ -45,7 +53,7 @@ export default defineComponent({
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methods: {
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async generate(race) {
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const settings = {
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randomizer: "base",
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randomizer: this.generator,
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race: race ? "race" : "normal"
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};
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for (const setting of Object.keys(this.set)) {
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@@ -128,92 +136,99 @@ export default defineComponent({
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</div>
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<div id="settings" class="accordion accordion-flush">
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<AccordionItem>
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<PresetPicker ref="preset" generator="base" @selected="presetSelected"
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<PresetPicker ref="preset" :generator="generator" @selected="presetSelected"
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@save="savePreset" />
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</AccordionItem>
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<AccordionItem :expanded="true">
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<template #header>
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<b>World:</b>
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</template>
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<SettingPicker color="primary" v-model="set.mode" name="mode" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.weapons" name="weapons" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.hints" name="hints" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.mode" name="mode" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.weapons" name="weapons" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.hints" name="hints" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="true">
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<template #header>
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<b>Goal:</b>
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</template>
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<SettingPicker color="success" v-model="set.goal" name="goal" generator="base" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.goal" name="goal" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-if="['ganon', 'fast_ganon'].includes(this.set.goal)"
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v-model="set.crystals_ganon" name="crystals_ganon" generator="base" :prefix="prefix" />
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v-model="set.crystals_ganon" name="crystals_ganon" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-if="['ganon', 'fast_ganon'].includes(this.set.goal)"
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v-model="set.ganon_item" name="ganon_item" generator="base" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.crystals_gt" name="crystals_gt" generator="base" :prefix="prefix" />
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v-model="set.ganon_item" name="ganon_item" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.crystals_gt" name="crystals_gt" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Entrance Shuffle:</b>
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</template>
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<SettingPicker color="warning" v-model="set.entrance_shuffle" name="entrance_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.entrance_shuffle" name="entrance_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="warning" v-if="this.set.entrance_shuffle != 'vanilla'"
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v-model="set.skull_woods" name="skull_woods" generator="base" :prefix="prefix" />
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v-model="set.skull_woods" name="skull_woods" :generator="generator" :prefix="prefix" />
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<SettingPicker color="warning" v-if="this.set.entrance_shuffle != 'vanilla'"
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v-model="set.linked_drops" name="linked_drops" generator="base" :prefix="prefix" />
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v-model="set.linked_drops" name="linked_drops" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<AccordionItem :expanded="false" v-if="settings.door_shuffle">
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<template #header>
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<b>Dungeon Shuffle:</b>
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</template>
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<SettingPicker color="danger" v-model="set.door_shuffle" name="door_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.door_shuffle" name="door_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
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v-model="set.lobbies" name="door_lobbies" generator="base" :prefix="prefix" />
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v-model="set.lobbies" name="door_lobbies" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
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v-model="set.door_type_mode" name="door_type_mode" generator="base" :prefix="prefix" />
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v-model="set.door_type_mode" name="door_type_mode" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-if="this.set.door_shuffle != 'vanilla'"
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v-model="set.trap_door_mode" name="trap_door_mode" generator="base" :prefix="prefix" />
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v-model="set.trap_door_mode" name="trap_door_mode" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Overworld Settings:</b>
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</template>
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<SettingPicker color="primary" v-model="set.tile_swap" name="tile_swap" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.flute_shuffle" name="flute_shuffle" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Enemizer:</b>
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</template>
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<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Dungeon Item Shuffle:</b>
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</template>
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<SettingPicker color="warning" v-model="set.small_keys" name="small_keys" generator="base" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.big_keys" name="big_keys" generator="base" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.maps" name="maps" generator="base" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.compasses" name="compasses" generator="base" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.small_keys" name="small_keys" :generator="generator" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.big_keys" name="big_keys" :generator="generator" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.maps" name="maps" :generator="generator" :prefix="prefix" />
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<SettingPicker color="warning" v-model="set.compasses" name="compasses" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Other Pool Settings:</b>
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</template>
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<SettingPicker color="danger" v-model="set.shop_shuffle" name="shop_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.drop_shuffle" name="drop_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.pottery" name="pottery" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.prize_shuffle" name="prize_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.follower_shuffle" name="follower_shuffle" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.shop_shuffle" name="shop_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.drop_shuffle" name="drop_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.pottery" name="pottery" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.prize_shuffle" name="prize_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.follower_shuffle" name="follower_shuffle" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Item Settings:</b>
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</template>
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<SettingPicker color="primary" v-model="set.boots" name="boots" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.flute" name="flute" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.dark_rooms" name="dark_rooms" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.bombs" name="bombs" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.book" name="book" generator="base" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.boots" name="boots" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.flute" name="flute" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.dark_rooms" name="dark_rooms" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.bombs" name="bombs" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.book" name="book" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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<b>Challenge Modes:</b>
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</template>
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<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" generator="base" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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</div>
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</template>
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@@ -29,6 +29,8 @@ base:
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bombs: all
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book: all
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follower_shuffle: all
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flute_shuffle: all
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tile_swap: all
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damage_challenge: all
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hints: all
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apr2025:
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@@ -46,3 +48,34 @@ apr2025:
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display: Wild
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boots: ['normal', 'pseudoboots']
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hints: all
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dungeon_map:
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mode: all
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weapons: all
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goal: all
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crystals_ganon: all
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crystals_gt: all
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ganon_item: all
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entrance_shuffle: all
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skull_woods: all
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linked_drops: all
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boss_shuffle: all
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enemy_shuffle: all
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damage_table_shuffle: all
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small_keys: all
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big_keys: all
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maps: all
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compasses: all
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shop_shuffle: all
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drop_shuffle: all
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pottery: all
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prize_shuffle: all
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boots: all
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flute: all
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dark_rooms: all
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bombs: all
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book: all
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follower_shuffle: all
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flute_shuffle: all
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tile_swap: all
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damage_challenge: all
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hints: all
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@@ -30,3 +30,6 @@ base:
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drop_shuffle: keys
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pottery: keys
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dark_rooms: always_light_cone
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dungeon_map:
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default:
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display: Default
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@@ -461,6 +461,28 @@ follower_shuffle:
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display: None
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shuffled:
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display: Shuffled
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flute_shuffle:
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display: Flute Spot Shuffle
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default: vanilla
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values:
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vanilla:
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display: Vanilla
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tip: The eight flute spots are at their vanilla locations.
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random:
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display: Random
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tip: The seven flute spots outside the Desert/Mire area are each moved to a random screen, with one spot available on the mountain.
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balanced:
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display: Balanced
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tip: The seven flute spots outside the Desert/Mire area are each moved to a random screen such that no two flute spots are on adjacent screens.
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tile_swap:
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display: Tile Swap
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default: vanilla
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values:
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vanilla:
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display: Normal
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tile_swap:
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display: Tile Swap
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tip: Each tile on the overworld has a chance to be swapped with its inverted version.
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damage_challenge:
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display: Damage Mode
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default: normal
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@@ -4,6 +4,7 @@ import MultiView from "@/views/MultiView.vue";
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import GenerateView from "@/views/GenerateView.vue";
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import GenerateMulti from "@/views/GenerateMulti.vue";
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import GenerateApr2025View from "@/views/GenerateApr2025View.vue";
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import GenerateDungeonMapView from "@/views/GenerateDungeonMapView.vue";
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const router = createRouter({
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history: createWebHistory(import.meta.env.BASE_URL),
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@@ -24,6 +25,10 @@ const router = createRouter({
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path: '/generate/apr2025',
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component: GenerateApr2025View,
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},
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{
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path: '/generate/beta_test',
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component: GenerateDungeonMapView,
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},
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{
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path: '/seed/:id',
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name: 'seed',
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65
src/views/GenerateDungeonMapView.vue
Normal file
65
src/views/GenerateDungeonMapView.vue
Normal file
@@ -0,0 +1,65 @@
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<script>
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import { defineComponent } from "vue";
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|
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import axios from "axios";
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||||
import { Modal } from "bootstrap";
|
||||
|
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import SettingsPage from "@/components/SettingsPage.vue";
|
||||
|
||||
export default defineComponent({
|
||||
components: {
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||||
SettingsPage,
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
set: {},
|
||||
};
|
||||
},
|
||||
mounted() {
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||||
document.title = "ALttPRandomizer"
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||||
},
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||||
methods: {
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||||
async generate(race) {
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const settings = {
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||||
randomizer: "dungeon_map",
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||||
race: race ? "race" : "normal"
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||||
};
|
||||
for (const setting of Object.keys(this.set)) {
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||||
settings[setting] = this.set[setting];
|
||||
}
|
||||
await axios.post("/generate", settings)
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||||
.then(response => {
|
||||
const id = response.data;
|
||||
this.$router.push(`/seed/${id}`);
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||||
})
|
||||
.catch(error => {
|
||||
console.log(error);
|
||||
});
|
||||
},
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="card content-div m-3">
|
||||
<div class="card-header">
|
||||
Generate Seed
|
||||
</div>
|
||||
<div id="settings" class="accordion accordion-flush">
|
||||
<SettingsPage v-model="set" generator="dungeon_map" prefix="dungeon-maps-" />
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<div class="nav nav-pills nav-fill" role="group">
|
||||
<button type="button" class="m-1 nav-item btn btn-outline-danger"
|
||||
@click="generate(true);">
|
||||
Generate Race ROM
|
||||
</button>
|
||||
<button type="button" class="m-1 nav-item btn btn-outline-primary"
|
||||
@click="generate(false);">
|
||||
Generate ROM
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -46,7 +46,7 @@ export default defineComponent({
|
||||
Generate Seed
|
||||
</div>
|
||||
<div id="settings" class="accordion accordion-flush">
|
||||
<SettingsPage v-model="set" prefix="" />
|
||||
<SettingsPage v-model="set" generator="base" prefix="" />
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<div class="nav nav-pills nav-fill" role="group">
|
||||
|
||||
Reference in New Issue
Block a user