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46 changed files with 120 additions and 30 deletions

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@@ -64,15 +64,14 @@ triforce_pieces:
125of175: 0 # be careful, there may not be enough checks in the pool to support this
400of500: 0 # be careful, there may not be enough checks in the pool to support this
crystals_gt:
"7": 10
"6": 10
"7": 5
"6": 5
"5": 10
"4": 10
"3": 10
"2": 10
"4": 15
"3": 15
"2": 15
"1": 10
"0": 10
random: 20
ganon_item:
silver: 60
boomerang: 3
@@ -141,7 +140,7 @@ compasses:
dungeon: 60
nearby: 10
wild: 30
show_loot:
show_loot_map:
never: 10
presence: 30
compass: 30
@@ -149,8 +148,9 @@ show_loot:
show_loot_hud:
never: 10
presence: 30
value: 30
dungeon_value: 30
value: 20
dungeon_value: 20
cave_value: 20
show_map:
visited: 40
map: 30
@@ -193,8 +193,9 @@ dark_rooms:
starting_lamp: 0
dark_in_logic: 0
bombs:
normal: 70
normal: 50
bomb_bag_required: 30
starting: 20
book:
normal: 70
crystal_switches: 30

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@@ -22,6 +22,14 @@
display: block;
}
.inline {
display: inline;
}
.inline-block {
display: inline-block;
}
.center {
margin: 0 auto;
}
@@ -35,6 +43,10 @@
margin-top: 0.35em;
}
.v-middle {
vertical-align: middle;
}
.btn-outline-warning {
--bs-btn-color: #880;
--bs-btn-active-color: #550;

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@@ -109,7 +109,7 @@ export default defineComponent({
</div>
</div>
<div v-else>
<img class="block center" src="/bludormspinbig.gif" />
<img class="block center" src="/moldormspinbig.gif" />
</div>
</div>
</template>

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@@ -13,6 +13,7 @@ import UltraFastJunkPicker from "@/components/UltraFastJunkPicker.vue";
import Spoiler from "@/components/Spoiler.vue";
import SeedSettings from "@/components/SeedSettings.vue";
import SeedHash from "@/components/SeedHash.vue";
import { Base64 } from "js-base64";
import * as bps from "bps";
@@ -33,6 +34,7 @@ export default defineComponent({
CollectionRatePicker,
UltraFastJunkPicker,
Spoiler,
SeedHash,
},
data() {
return {
@@ -221,7 +223,7 @@ export default defineComponent({
<b>Permalink</b>: <router-link :to="permalink">{{ permalink }}</router-link>
</div>
<div class="card-header" v-if="meta.hash">
<b>Hash</b>: {{ meta.hash }}
<span class="v-middle"><b>Hash</b>:</span> <SeedHash :hash="meta.hash" />
</div>
<ul class="list-group list-group-flush">
<li v-if="!baserom" class="list-group-item">
@@ -291,7 +293,7 @@ export default defineComponent({
</div>
</div>
<div v-else>
<img class="block center" src="/bludormspinbig.gif" />
<img class="block center" src="/moldormspinbig.gif" />
</div>
</div>
<div v-if="patch && spoiler && show_spoiler" class="mw-50">

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@@ -0,0 +1,32 @@
<script>
import { defineComponent } from "vue";
import HashIcons from "@/data/hash_icons.yaml";
export default defineComponent({
props: {
hash: "",
},
computed: {
icons() {
const bits = this.hash.split(",").map(bit => bit.trim());
return bits.map(bit => { return {icon: HashIcons[bit], name: bit} });
},
},
});
</script>
<template>
<div class="inline-block">
<template v-for="icon in icons">
<img class="hash_icon" :src="`/hash-icons/${icon.icon}`" :alt="icon.name" />
</template>
</div>
</template>
<style>
.hash_icon {
image-rendering: -moz-crisp-edges;
image-rendering: crisp-edges;
}
</style>

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@@ -166,8 +166,8 @@ export default defineComponent({
<SettingPicker color="primary" v-model="set.weapons" name="weapons" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.hints" name="hints" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_map" name="show_map" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot" name="show_loot" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-if="set.show_loot != 'never'" v-model="set.show_loot_hud" name="show_loot_hud" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot_map" name="show_loot_map" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot_hud" name="show_loot_hud" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="true">
<template #header>
@@ -242,7 +242,6 @@ export default defineComponent({
</template>
<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
@@ -279,6 +278,7 @@ export default defineComponent({
<b>Challenge Modes:</b>
</template>
<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
</div>
</template>

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@@ -23,7 +23,7 @@ base:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all
@@ -86,7 +86,7 @@ beta:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_loot_hud: all
show_map: all
shop_shuffle: all
@@ -133,7 +133,7 @@ pikit:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all

32
src/data/hash_icons.yaml Normal file
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@@ -0,0 +1,32 @@
Bow: bow.png
Boomerang: boomerang_blue.png
Hookshot: hookshot.png
Bomb: bomb.png
Mushroom: mushroom.png
Powder: powder.png
Ice Rod: icerod.png
Green Pendant: green_pendant.png
Bombos: bombos.png
Ether: ether.png
Quake: quake.png
Lamp: lamp.png
Hammer: hammer.png
Shovel: shovel.png
Ocarina: flute.png
Bug Net: bugnet.png
Book: book.png
Bottle: bottle.png
Green Potion: green_potion.png
Somaria: somaria.png
Cape: cape.png
Mirror: mirror.png
Boots: boots.png
Gloves: glove_1.png
Flippers: flippers.png
Pearl: pearl.png
Shield: shield_3.png
Green Tunic: tunic_1.png
Heart: heart_container.png
Map: map.png
Compass: compass.png
Key: bigkey.png

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@@ -33,7 +33,7 @@ base:
criss_cross_boss:
display: CrissCross Boss
hints: on
show_loot: always
show_loot_map: always
goal: boss_hunt
bosses_ganon: 10of12
ganon_item: random
@@ -58,7 +58,7 @@ base:
book: crystal_switches
bunday:
display: Approximate Bunday
show_loot: never
show_loot_map: never
show_map: visited
goal: trinity
crystals_ganon: random
@@ -87,8 +87,8 @@ beta:
wjb_cross:
display: wjbCross
goal: fast_ganon
show_loot: always
show_map: always
show_loot_map: always
show_loot_hud: never
entrance_shuffle: crossed
skull_woods: vanilla_drops
@@ -101,4 +101,4 @@ beta:
pikit:
default:
display: Default
show_loot: always
show_loot_map: always

View File

@@ -532,10 +532,14 @@ bombs:
default: normal
values:
normal:
display: No Bomb Bag Required
display: Normal
tip: The player does not start with any bombs, but can collect them as normal.
bomb_bag_required:
display: Bomb Bag Required
tip: The player cannot collect any bombs until they obtain a bomb bag.
starting:
display: Start With 10 Bombs
tip: The player will start with a full 10 bombs.
book:
display: Book
default: normal
@@ -589,10 +593,13 @@ door_type_mode:
values:
original:
display: Key and Bomb Doors
tip: Only small key and bomb doors will be randomized.
big:
display: Key, Big Key, and Bomb Doors
tip: Big Key doors can also be added or removed.
all:
display: All Door Types
display: Key, Big Key, Shutter, and Bomb Doors
tip: Shutter doors (preventing return in a direction) can be added.
chaos:
display: Chaos
trap_door_mode:
@@ -702,8 +709,8 @@ damage_challenge:
gloom:
display: Gloom
tip: Every enemy will deal one permanent heart container of damage. The only way to regain health is to find heart containers or collect four heart pieces.
show_loot:
display: Show Dungeon Checks
show_loot_map:
display: Show Dungeon Checks on Map
default: presence
values:
never:
@@ -730,10 +737,13 @@ show_loot_hud:
tip: A dot icon will show on the HUD on each underworld supertile with an uncollected item.
value:
display: Value
tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting.
tip: An icon will show on the HUD on each underworld supertile, indicating the value of the best uncollected item.
dungeon_value:
display: Value in Dungeons, Presence in Caves
tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting. Caves will only show presence, not value.
tip: An icon will show on the HUD on each dungeon supertile, indicating the value of the best uncollected item. Caves will show an indicator for presence, not value.
cave_value:
display: Value in Caves, Presence in Dungeons
tip: An icon will show on the HUD on each non-dungeon underworld supertile, indicating the value of the best uncollected item. Dungeons will show an indicator for presence, not value.
show_map:
display: Show Dungeon Maps
default: map

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@@ -15,7 +15,7 @@ entrance_interiors:
Skull Woods Second Section Exit (East): Skull Woods (Middle Right)
Skull Woods Second Section Exit (West): Skull Woods (Middle Left)
Skull Woods Final Section Exit: Skull Woods (Back)
Thieves Town Exit: Thieves Town
Thieves Town Exit: Thieves' Town
Ice Palace Exit: Ice Palace
Misery Mire Exit: Misery Mire
Turtle Rock Exit (Front): Turtle Rock (Front)
@@ -75,6 +75,7 @@ entrance_interiors:
entrance_exteriors:
Ganons Tower: Ganon's Tower
Agahnims Tower: Castle Tower
Thieves Town: Thieves' Town
Links House: Link's House
Spectacle Rock Cave: Spectacle Rock (Right)
Spectacle Rock Cave Peak: Spectacle Rock (Top)