Update loot hud/map behavior to match server-side behavior

This commit is contained in:
2026-06-03 20:59:22 -05:00
parent b3e8d6ed42
commit 14b781c464
5 changed files with 31 additions and 19 deletions

View File

@@ -140,7 +140,7 @@ compasses:
dungeon: 60
nearby: 10
wild: 30
show_loot:
show_loot_map:
never: 10
presence: 30
compass: 30
@@ -148,8 +148,9 @@ show_loot:
show_loot_hud:
never: 10
presence: 30
value: 30
dungeon_value: 30
value: 20
dungeon_value: 20
cave_value: 20
show_map:
visited: 40
map: 30
@@ -192,8 +193,9 @@ dark_rooms:
starting_lamp: 0
dark_in_logic: 0
bombs:
normal: 70
normal: 50
bomb_bag_required: 30
starting: 20
book:
normal: 70
crystal_switches: 30

View File

@@ -166,7 +166,7 @@ export default defineComponent({
<SettingPicker color="primary" v-model="set.weapons" name="weapons" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.hints" name="hints" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_map" name="show_map" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot" name="show_loot" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot_map" name="show_loot_map" :generator="generator" :prefix="prefix" />
<SettingPicker color="primary" v-model="set.show_loot_hud" name="show_loot_hud" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="true">
@@ -242,7 +242,6 @@ export default defineComponent({
</template>
<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" :generator="generator" :prefix="prefix" />
<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
<AccordionItem :expanded="false">
<template #header>
@@ -279,6 +278,7 @@ export default defineComponent({
<b>Challenge Modes:</b>
</template>
<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" :generator="generator" :prefix="prefix" />
<SettingPicker color="danger" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
</AccordionItem>
</div>
</template>

View File

@@ -23,7 +23,7 @@ base:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all
@@ -86,7 +86,7 @@ beta:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_loot_hud: all
show_map: all
shop_shuffle: all
@@ -133,7 +133,7 @@ pikit:
big_keys: all
maps: all
compasses: all
show_loot: all
show_loot_map: all
show_map: all
shop_shuffle: all
drop_shuffle: all

View File

@@ -33,7 +33,7 @@ base:
criss_cross_boss:
display: CrissCross Boss
hints: on
show_loot: always
show_loot_map: always
goal: boss_hunt
bosses_ganon: 10of12
ganon_item: random
@@ -58,7 +58,7 @@ base:
book: crystal_switches
bunday:
display: Approximate Bunday
show_loot: never
show_loot_map: never
show_map: visited
goal: trinity
crystals_ganon: random
@@ -87,8 +87,8 @@ beta:
wjb_cross:
display: wjbCross
goal: fast_ganon
show_loot: always
show_map: always
show_loot_map: always
show_loot_hud: never
entrance_shuffle: crossed
skull_woods: vanilla_drops
@@ -101,4 +101,4 @@ beta:
pikit:
default:
display: Default
show_loot: always
show_loot_map: always

View File

@@ -532,10 +532,14 @@ bombs:
default: normal
values:
normal:
display: No Bomb Bag Required
display: Normal
tip: The player does not start with any bombs, but can collect them as normal.
bomb_bag_required:
display: Bomb Bag Required
tip: The player cannot collect any bombs until they obtain a bomb bag.
starting:
display: Start With 10 Bombs
tip: The player will start with a full 10 bombs.
book:
display: Book
default: normal
@@ -589,10 +593,13 @@ door_type_mode:
values:
original:
display: Key and Bomb Doors
tip: Only small key and bomb doors will be randomized.
big:
display: Key, Big Key, and Bomb Doors
tip: Big Key doors can also be added or removed.
all:
display: All Door Types
display: Key, Big Key, Shutter, and Bomb Doors
tip: Shutter doors (preventing return in a direction) can be added.
chaos:
display: Chaos
trap_door_mode:
@@ -702,8 +709,8 @@ damage_challenge:
gloom:
display: Gloom
tip: Every enemy will deal one permanent heart container of damage. The only way to regain health is to find heart containers or collect four heart pieces.
show_loot:
display: Show Dungeon Checks
show_loot_map:
display: Show Dungeon Checks on Map
default: presence
values:
never:
@@ -730,10 +737,13 @@ show_loot_hud:
tip: A dot icon will show on the HUD on each underworld supertile with an uncollected item.
value:
display: Value
tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting.
tip: An icon will show on the HUD on each underworld supertile, indicating the value of the best uncollected item.
dungeon_value:
display: Value in Dungeons, Presence in Caves
tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting. Caves will only show presence, not value.
tip: An icon will show on the HUD on each dungeon supertile, indicating the value of the best uncollected item. Caves will show an indicator for presence, not value.
cave_value:
display: Value in Caves, Presence in Dungeons
tip: An icon will show on the HUD on each non-dungeon underworld supertile, indicating the value of the best uncollected item. Dungeons will show an indicator for presence, not value.
show_map:
display: Show Dungeon Maps
default: map