Update loot hud/map behavior to match server-side behavior
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@@ -140,7 +140,7 @@ compasses:
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dungeon: 60
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nearby: 10
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wild: 30
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show_loot:
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show_loot_map:
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never: 10
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presence: 30
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compass: 30
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@@ -148,8 +148,9 @@ show_loot:
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show_loot_hud:
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never: 10
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presence: 30
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value: 30
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dungeon_value: 30
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value: 20
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dungeon_value: 20
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cave_value: 20
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show_map:
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visited: 40
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map: 30
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@@ -192,8 +193,9 @@ dark_rooms:
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starting_lamp: 0
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dark_in_logic: 0
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bombs:
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normal: 70
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normal: 50
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bomb_bag_required: 30
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starting: 20
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book:
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normal: 70
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crystal_switches: 30
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@@ -166,7 +166,7 @@ export default defineComponent({
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<SettingPicker color="primary" v-model="set.weapons" name="weapons" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.hints" name="hints" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.show_map" name="show_map" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.show_loot" name="show_loot" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.show_loot_map" name="show_loot_map" :generator="generator" :prefix="prefix" />
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<SettingPicker color="primary" v-model="set.show_loot_hud" name="show_loot_hud" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="true">
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@@ -242,7 +242,6 @@ export default defineComponent({
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</template>
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<SettingPicker color="success" v-model="set.boss_shuffle" name="boss_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.enemy_shuffle" name="enemy_shuffle" :generator="generator" :prefix="prefix" />
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<SettingPicker color="success" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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<AccordionItem :expanded="false">
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<template #header>
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@@ -279,6 +278,7 @@ export default defineComponent({
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<b>Challenge Modes:</b>
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</template>
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<SettingPicker color="danger" v-model="set.damage_challenge" name="damage_challenge" :generator="generator" :prefix="prefix" />
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<SettingPicker color="danger" v-model="set.damage_table_shuffle" name="damage_table_shuffle" :generator="generator" :prefix="prefix" />
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</AccordionItem>
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</div>
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</template>
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@@ -23,7 +23,7 @@ base:
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big_keys: all
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maps: all
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compasses: all
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show_loot: all
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show_loot_map: all
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show_map: all
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shop_shuffle: all
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drop_shuffle: all
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@@ -86,7 +86,7 @@ beta:
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big_keys: all
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maps: all
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compasses: all
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show_loot: all
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show_loot_map: all
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show_loot_hud: all
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show_map: all
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shop_shuffle: all
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@@ -133,7 +133,7 @@ pikit:
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big_keys: all
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maps: all
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compasses: all
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show_loot: all
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show_loot_map: all
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show_map: all
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shop_shuffle: all
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drop_shuffle: all
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@@ -33,7 +33,7 @@ base:
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criss_cross_boss:
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display: CrissCross Boss
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hints: on
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show_loot: always
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show_loot_map: always
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goal: boss_hunt
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bosses_ganon: 10of12
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ganon_item: random
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@@ -58,7 +58,7 @@ base:
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book: crystal_switches
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bunday:
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display: Approximate Bunday
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show_loot: never
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show_loot_map: never
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show_map: visited
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goal: trinity
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crystals_ganon: random
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@@ -87,8 +87,8 @@ beta:
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wjb_cross:
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display: wjbCross
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goal: fast_ganon
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show_loot: always
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show_map: always
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show_loot_map: always
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show_loot_hud: never
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entrance_shuffle: crossed
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skull_woods: vanilla_drops
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@@ -101,4 +101,4 @@ beta:
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pikit:
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default:
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display: Default
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show_loot: always
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show_loot_map: always
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@@ -532,10 +532,14 @@ bombs:
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default: normal
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values:
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normal:
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display: No Bomb Bag Required
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display: Normal
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tip: The player does not start with any bombs, but can collect them as normal.
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bomb_bag_required:
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display: Bomb Bag Required
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tip: The player cannot collect any bombs until they obtain a bomb bag.
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starting:
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display: Start With 10 Bombs
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tip: The player will start with a full 10 bombs.
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book:
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display: Book
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default: normal
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@@ -589,10 +593,13 @@ door_type_mode:
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values:
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original:
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display: Key and Bomb Doors
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tip: Only small key and bomb doors will be randomized.
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big:
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display: Key, Big Key, and Bomb Doors
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tip: Big Key doors can also be added or removed.
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all:
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display: All Door Types
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display: Key, Big Key, Shutter, and Bomb Doors
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tip: Shutter doors (preventing return in a direction) can be added.
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chaos:
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display: Chaos
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trap_door_mode:
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@@ -702,8 +709,8 @@ damage_challenge:
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gloom:
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display: Gloom
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tip: Every enemy will deal one permanent heart container of damage. The only way to regain health is to find heart containers or collect four heart pieces.
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show_loot:
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display: Show Dungeon Checks
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show_loot_map:
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display: Show Dungeon Checks on Map
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default: presence
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values:
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never:
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@@ -730,10 +737,13 @@ show_loot_hud:
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tip: A dot icon will show on the HUD on each underworld supertile with an uncollected item.
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value:
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display: Value
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tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting.
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tip: An icon will show on the HUD on each underworld supertile, indicating the value of the best uncollected item.
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dungeon_value:
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display: Value in Dungeons, Presence in Caves
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tip: An icon will show on the HUD on each underworld supertile, indicating the presence or value of the best uncollected item, as determined by the Show Dungeon Checks setting. Caves will only show presence, not value.
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tip: An icon will show on the HUD on each dungeon supertile, indicating the value of the best uncollected item. Caves will show an indicator for presence, not value.
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cave_value:
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display: Value in Caves, Presence in Dungeons
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tip: An icon will show on the HUD on each non-dungeon underworld supertile, indicating the value of the best uncollected item. Dungeons will show an indicator for presence, not value.
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show_map:
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display: Show Dungeon Maps
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default: map
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