fix: dark sanc at tavern north
fix: gt exit point for all players
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@@ -132,7 +132,7 @@ def fill_world(world, plando, text_patches):
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world.fix_trock_exit = {1: trfstr.strip().lower() == 'true'}
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elif line.startswith('!fix_gtower_exit'):
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_, gtfstr = line.split(':', 1)
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world.fix_gtower_exit = gtfstr.strip().lower() == 'true'
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world.fix_gtower_exit = {1: gtfstr.strip().lower() == 'true'}
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elif line.startswith('!fix_pod_exit'):
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_, podestr = line.split(':', 1)
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world.fix_palaceofdarkness_exit = {1: podestr.strip().lower() == 'true'}
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@@ -7,3 +7,4 @@
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- Logic error with enemizer and standard should use new enemy logic rules
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- Fixed a bug with the inconsistent treatment of the beemizer setting
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- Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House)
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- Fixed an issue with dark sanc spawn at tavern north door (thanks Codemann!)
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4
Rom.py
4
Rom.py
@@ -520,7 +520,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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write_int16(rom, 0x15DB5 + 2 * offset, 0x0640)
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elif room_id == 0x00d6 and world.fix_trock_exit[player]:
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write_int16(rom, 0x15DB5 + 2 * offset, 0x0134)
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elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point
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elif room_id == 0x000c and world.fix_gtower_exit[player]: # fix ganons tower exit point
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write_int16(rom, 0x15DB5 + 2 * offset, 0x00A4)
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else:
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write_int16(rom, 0x15DB5 + 2 * offset, link_y)
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@@ -2512,6 +2512,8 @@ def patch_shuffled_dark_sanc(world, rom, player):
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dark_sanc = world.get_region('Dark Sanctuary Hint', player)
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dark_sanc_entrance = str([i for i in dark_sanc.entrances if i.parent_region.name != 'Menu'][0].name)
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room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = door_addresses[dark_sanc_entrance][1]
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if dark_sanc_entrance == 'Tavern North':
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link_y -= 0x10 # rom code assumes south-facing doors and adds $10 to the y-coordinate
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door_index = door_addresses[str(dark_sanc_entrance)][0]
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rom.write_byte(0x180241, 0x01)
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