Fix tablet/barrier logic

This commit is contained in:
2021-07-13 15:14:52 -07:00
parent 3b793d10c5
commit 0200effff6

View File

@@ -1507,11 +1507,11 @@ def bomb_mode_rules(world, player):
set_rule(world.get_entrance('Tower Altar NW', player), lambda state: True)
set_rule(world.get_entrance('Skull Vines NW', player), lambda state: True)
set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_bomb_level(player, 2))
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_bomb_level(player, 2))
if world.mode[player] != 'inverted':
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_bomb_level(player, 2) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
add_bunny_rule(world.get_entrance('Turtle Rock', player), player)