Arrayify Item Rando
This commit is contained in:
48
Gui.py
48
Gui.py
@@ -56,14 +56,14 @@ def guiMain(args=None):
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# get saved settings
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self.settings = get_settings()
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notebook = ttk.Notebook(self)
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self.pages["randomizer"] = ttk.Frame(notebook)
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self.pages["adjust"] = ttk.Frame(notebook)
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self.pages["custom"] = ttk.Frame(notebook)
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notebook.add(self.pages["randomizer"], text='Randomize')
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notebook.add(self.pages["adjust"], text='Adjust')
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notebook.add(self.pages["custom"], text='Custom')
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notebook.pack()
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self.notebook = ttk.Notebook(self)
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self.pages["randomizer"] = ttk.Frame(self.notebook)
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self.pages["adjust"] = ttk.Frame(self.notebook)
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self.pages["custom"] = ttk.Frame(self.notebook)
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self.notebook.add(self.pages["randomizer"], text='Randomize')
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self.notebook.add(self.pages["adjust"], text='Adjust')
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self.notebook.add(self.pages["custom"], text='Custom')
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self.notebook.pack()
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# randomizer controls
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@@ -76,38 +76,38 @@ def guiMain(args=None):
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# Multiworld: Multiworld settings
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# Game Options: Cosmetic settings that don't affect logic/placement
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# Generation Setup: Primarily one&done settings
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self.randomizerNotebook = ttk.Notebook(self.pages["randomizer"])
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self.pages["randomizer"].notebook = ttk.Notebook(self.pages["randomizer"])
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# Item Randomizer
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self.itemWindow = item_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.itemWindow, text="Items")
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self.pages["randomizer"].pages["item"] = item_page(self.pages["randomizer"].notebook)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["item"], text="Items")
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# Entrance Randomizer
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self.entrandoWindow = entrando_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.entrandoWindow, text="Entrances")
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self.pages["randomizer"].pages["entrance"] = entrando_page(self.pages["randomizer"].notebook)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["entrance"], text="Entrances")
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# Enemizer
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self.enemizerWindow,self.settings = enemizer_page(self.randomizerNotebook,self.settings)
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self.randomizerNotebook.add(self.enemizerWindow, text="Enemizer")
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self.pages["randomizer"].pages["enemizer"],self.settings = enemizer_page(self.pages["randomizer"].notebook,self.settings)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["enemizer"], text="Enemizer")
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# Dungeon Shuffle
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self.dungeonRandoWindow = dungeon_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.dungeonRandoWindow, text="Dungeon Shuffle")
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self.pages["randomizer"].pages["dungeon"] = dungeon_page(self.pages["randomizer"].notebook)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["dungeon"], text="Dungeon Shuffle")
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# Multiworld
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self.multiworldWindow,self.settings = multiworld_page(self.randomizerNotebook,self.settings)
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self.randomizerNotebook.add(self.multiworldWindow, text="Multiworld")
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self.pages["randomizer"].pages["multiworld"],self.settings = multiworld_page(self.pages["randomizer"].notebook,self.settings)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["multiworld"], text="Multiworld")
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# Game Options
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self.gameOptionsWindow = gameoptions_page(self, self.randomizerNotebook)
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self.randomizerNotebook.add(self.gameOptionsWindow, text="Game Options")
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self.pages["randomizer"].pages["gameoptions"] = gameoptions_page(self, self.pages["randomizer"].notebook)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["gameoptions"], text="Game Options")
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# Generation Setup
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self.generationSetupWindow,self.settings = generation_page(self.randomizerNotebook,self.settings)
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self.randomizerNotebook.add(self.generationSetupWindow, text="Generation Setup")
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self.pages["randomizer"].pages["generation"],self.settings = generation_page(self.pages["randomizer"].notebook,self.settings)
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self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["generation"], text="Generation Setup")
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# add randomizer notebook to main window
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self.randomizerNotebook.pack()
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self.pages["randomizer"].notebook.pack()
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# bottom of window: Open Output Directory, Open Documentation (if exists)
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self.frames["bottom"] = bottom_frame(self, self, None)
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@@ -92,19 +92,19 @@ def create_guiargs(parent):
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guiargs.names = parent.multiworldWindow.namesVar.get()
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guiargs.seed = int(parent.frames["bottom"].seedVar.get()) if parent.frames["bottom"].seedVar.get() else None
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guiargs.count = int(parent.frames["bottom"].bottomWidgets["generationcount"].storageVar.get()) if parent.frames["bottom"].bottomWidgets["generationcount"].storageVar.get() != '1' else None
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guiargs.mode = parent.itemWindow.itemWidgets["worldstate"].storageVar.get()
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guiargs.logic = parent.itemWindow.itemWidgets["logiclevel"].storageVar.get()
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guiargs.mode = parent.pages["randomizer"]["item"].itemWidgets["worldstate"].storageVar.get()
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guiargs.logic = parent.pages["randomizer"]["item"].itemWidgets["logiclevel"].storageVar.get()
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guiargs.goal = parent.itemWindow.itemWidgets["goal"].storageVar.get()
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guiargs.crystals_gt = parent.itemWindow.itemWidgets["crystals_gt"].storageVar.get()
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guiargs.crystals_ganon = parent.itemWindow.itemWidgets["crystals_ganon"].storageVar.get()
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guiargs.swords = parent.itemWindow.itemWidgets["weapons"].storageVar.get()
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guiargs.difficulty = parent.itemWindow.itemWidgets["itempool"].storageVar.get()
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guiargs.item_functionality = parent.itemWindow.itemWidgets["itemfunction"].storageVar.get()
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guiargs.timer = parent.itemWindow.itemWidgets["timer"].storageVar.get()
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guiargs.progressive = parent.itemWindow.itemWidgets["progressives"].storageVar.get()
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guiargs.accessibility = parent.itemWindow.itemWidgets["accessibility"].storageVar.get()
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guiargs.algorithm = parent.itemWindow.itemWidgets["sortingalgo"].storageVar.get()
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guiargs.goal = parent.pages["randomizer"]["item"].itemWidgets["goal"].storageVar.get()
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guiargs.crystals_gt = parent.pages["randomizer"]["item"].itemWidgets["crystals_gt"].storageVar.get()
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guiargs.crystals_ganon = parent.pages["randomizer"]["item"].itemWidgets["crystals_ganon"].storageVar.get()
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guiargs.swords = parent.pages["randomizer"]["item"].itemWidgets["weapons"].storageVar.get()
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guiargs.difficulty = parent.pages["randomizer"]["item"].itemWidgets["itempool"].storageVar.get()
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guiargs.item_functionality = parent.pages["randomizer"]["item"].itemWidgets["itemfunction"].storageVar.get()
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guiargs.timer = parent.pages["randomizer"]["item"].itemWidgets["timer"].storageVar.get()
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guiargs.progressive = parent.pages["randomizer"]["item"].itemWidgets["progressives"].storageVar.get()
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guiargs.accessibility = parent.pages["randomizer"]["item"].itemWidgets["accessibility"].storageVar.get()
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guiargs.algorithm = parent.pages["randomizer"]["item"].itemWidgets["sortingalgo"].storageVar.get()
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guiargs.shuffle = parent.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.get()
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guiargs.door_shuffle = parent.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.get()
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guiargs.experimental = parent.dungeonRandoWindow.dungeonWidgets["experimental"].storageVar.get()
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@@ -119,7 +119,7 @@ def create_guiargs(parent):
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guiargs.compassshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.get())
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guiargs.keyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.get())
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guiargs.bigkeyshuffle = bool(parent.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.get())
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guiargs.retro = bool(parent.itemWindow.itemWidgets["retro"].storageVar.get())
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guiargs.retro = bool(parent.pages["randomizer"]["item"].itemWidgets["retro"].storageVar.get())
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guiargs.quickswap = bool(parent.gameOptionsWindow.gameOptionsWidgets["quickswap"].storageVar.get())
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guiargs.disablemusic = bool(parent.gameOptionsWindow.gameOptionsWidgets["nobgm"].storageVar.get())
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guiargs.ow_palettes = parent.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.get()
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@@ -15,7 +15,7 @@ def loadcliargs(gui, args):
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gui.dungeonRandoWindow.dungeonWidgets["compassshuffle"].storageVar.set(args.compassshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["smallkeyshuffle"].storageVar.set(args.keyshuffle)
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gui.dungeonRandoWindow.dungeonWidgets["bigkeyshuffle"].storageVar.set(args.bigkeyshuffle)
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gui.itemWindow.itemWidgets["retro"].storageVar.set(args.retro)
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gui.pages["randomizer"]["item"].itemWidgets["retro"].storageVar.set(args.retro)
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gui.entrandoWindow.entrandoWidgets["openpyramid"].storageVar.set(args.openpyramid)
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gui.gameOptionsWindow.gameOptionsWidgets["quickswap"].storageVar.set(int(args.quickswap))
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gui.gameOptionsWindow.gameOptionsWidgets["nobgm"].storageVar.set(int(args.disablemusic))
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@@ -25,24 +25,24 @@ def loadcliargs(gui, args):
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gui.frames["bottom"].bottomWidgets["generationcount"].storageVar.set(str(args.count))
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if args.seed:
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gui.frames["bottom"].seedVar.set(str(args.seed))
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gui.itemWindow.itemWidgets["worldstate"].storageVar.set(args.mode)
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gui.itemWindow.itemWidgets["weapons"].storageVar.set(args.swords)
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gui.itemWindow.itemWidgets["itempool"].storageVar.set(args.difficulty)
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gui.itemWindow.itemWidgets["itemfunction"].storageVar.set(args.item_functionality)
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gui.itemWindow.itemWidgets["timer"].storageVar.set(args.timer)
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gui.itemWindow.itemWidgets["progressives"].storageVar.set(args.progressive)
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gui.itemWindow.itemWidgets["accessibility"].storageVar.set(args.accessibility)
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gui.itemWindow.itemWidgets["goal"].storageVar.set(args.goal)
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gui.itemWindow.itemWidgets["crystals_gt"].storageVar.set(args.crystals_gt)
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gui.itemWindow.itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon)
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gui.itemWindow.itemWidgets["sortingalgo"].storageVar.set(args.algorithm)
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gui.pages["randomizer"]["item"].itemWidgets["worldstate"].storageVar.set(args.mode)
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gui.pages["randomizer"]["item"].itemWidgets["weapons"].storageVar.set(args.swords)
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gui.pages["randomizer"]["item"].itemWidgets["itempool"].storageVar.set(args.difficulty)
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gui.pages["randomizer"]["item"].itemWidgets["itemfunction"].storageVar.set(args.item_functionality)
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gui.pages["randomizer"]["item"].itemWidgets["timer"].storageVar.set(args.timer)
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gui.pages["randomizer"]["item"].itemWidgets["progressives"].storageVar.set(args.progressive)
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gui.pages["randomizer"]["item"].itemWidgets["accessibility"].storageVar.set(args.accessibility)
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gui.pages["randomizer"]["item"].itemWidgets["goal"].storageVar.set(args.goal)
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gui.pages["randomizer"]["item"].itemWidgets["crystals_gt"].storageVar.set(args.crystals_gt)
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gui.pages["randomizer"]["item"].itemWidgets["crystals_ganon"].storageVar.set(args.crystals_ganon)
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gui.pages["randomizer"]["item"].itemWidgets["sortingalgo"].storageVar.set(args.algorithm)
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gui.entrandoWindow.entrandoWidgets["entranceshuffle"].storageVar.set(args.shuffle)
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gui.dungeonRandoWindow.dungeonWidgets["dungeondoorshuffle"].storageVar.set(args.door_shuffle)
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gui.dungeonRandoWindow.dungeonWidgets["experimental"].storageVar.set(args.experimental)
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gui.gameOptionsWindow.gameOptionsWidgets["heartcolor"].storageVar.set(args.heartcolor)
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gui.gameOptionsWindow.gameOptionsWidgets["heartbeep"].storageVar.set(args.heartbeep)
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gui.gameOptionsWindow.gameOptionsWidgets["menuspeed"].storageVar.set(args.fastmenu)
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gui.itemWindow.itemWidgets["logiclevel"].storageVar.set(args.logic)
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gui.pages["randomizer"]["item"].itemWidgets["logiclevel"].storageVar.set(args.logic)
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gui.generationSetupWindow.romVar.set(args.rom)
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gui.entrandoWindow.entrandoWidgets["shuffleganon"].storageVar.set(args.shuffleganon)
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gui.gameOptionsWindow.gameOptionsWidgets["hints"].storageVar.set(args.hints)
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