Pottery counting fixes
Add major_only algorithm to code
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@@ -2771,7 +2771,7 @@ e_dmg = {"default": 0, "shuffled": 1, "random": 2}
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# byte 9: RRAA ABBB (restrict boss mode, algorithm, boss shuffle)
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rb_mode = {"none": 0, "mapcompass": 1, "dungeon": 2}
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# algorithm:
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algo_mode = {"balanced": 0, "equitable": 1, "vanilla_fill": 2, "dungeon_only": 3, "district": 4}
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algo_mode = {"balanced": 0, "equitable": 1, "vanilla_fill": 2, "dungeon_only": 3, "district": 4, 'major_only': 5}
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boss_mode = {"none": 0, "simple": 1, "full": 2, "chaos": 3, 'random': 3, 'unique': 4}
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2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.9-v'
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__version__ = '1.0.1.10v'
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from source.classes.BabelFish import BabelFish
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@@ -147,6 +147,9 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Volatile
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* 1.0.1.10
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* More location count fixes
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* Add major_only algorithm to code
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* 1.0.1.9
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* Every pot you pick up that wasn't part of the location pool does not count toward the location count
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* Fix for items spawning where a thrown pot was
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2
Rom.py
2
Rom.py
@@ -35,7 +35,7 @@ from source.item.FillUtil import valid_pot_items
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'feadc243f2fe49237243d7c4da515d35'
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RANDOMIZERBASEHASH = 'e972dbe4fac91ce33979c6c49a210a7d'
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class JsonRom(object):
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