Update wiki and ci stuff
This commit is contained in:
3
Main.py
3
Main.py
@@ -22,7 +22,7 @@ from Rules import set_rules
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from Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive, dungeon_regions
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from Fill import distribute_items_cutoff, distribute_items_staleness, distribute_items_restrictive, flood_items, balance_multiworld_progression
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names, print_wiki_doors_by_room
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from Utils import output_path, parse_player_names, print_wiki_doors_by_region, print_wiki_doors_by_room
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__version__ = '0.0.18.4d'
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@@ -258,6 +258,7 @@ def main(args, seed=None):
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logger.info('Total Time: %s', time.perf_counter() - start)
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# print_wiki_doors_by_room(dungeon_regions,world,1)
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# print_wiki_doors_by_region(dungeon_regions,world,1)
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return world
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29
Utils.py
29
Utils.py
@@ -207,7 +207,6 @@ def read_entrance_data(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan)
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def print_wiki_doors_by_region(d_regions, world, player):
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for d, region_list in d_regions.items():
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tile_map = {}
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for region in region_list:
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@@ -222,27 +221,31 @@ def print_wiki_doors_by_region(d_regions, world, player):
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if tile not in tile_map:
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tile_map[tile] = []
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tile_map[tile].append(r)
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print('<!-- ' + d + ' -->')
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print('{| class="wikitable"')
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print('|-')
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print('! Room')
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print('! Supertile')
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print('! Doors')
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toprint = ""
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toprint += ('<!-- ' + d + ' -->') + "\n"
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toprint += ('== Room List ==') + "\n"
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toprint += "\n"
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toprint += ('{| class="wikitable"') + "\n"
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toprint += ('|-') + "\n"
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toprint += ('! Room !! Supertile !! Doors') + "\n"
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for tile, region_list in tile_map.items():
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tile_done = False
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for region in region_list:
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print('|-')
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print('| '+region.name)
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toprint += ('|-') + "\n"
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toprint += ('| {{Dungeon Room|{{PAGENAME}}|' + region.name + '}}') + "\n"
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if not tile_done:
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listlen = len(region_list)
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link = '| {{UnderworldMapLink|'+str(tile)+'}}'
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print(link if listlen < 2 else '| rowspan = '+str(listlen)+' '+link)
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toprint += (link if listlen < 2 else '| rowspan = '+str(listlen)+' '+link) + "\n"
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tile_done = True
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strs_to_print = []
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for ext in region.exits:
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strs_to_print.append(ext.name)
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print('| '+' <br /> '.join(strs_to_print))
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print('|}')
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strs_to_print.append('{{Dungeon Door|{{PAGENAME}}|' + ext.name + '}}')
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toprint += ('| '+'<br />'.join(strs_to_print))
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toprint += "\n"
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toprint += ('|}') + "\n"
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with open(os.path.join(".","resources", "user", "regions-" + d + ".txt"),"w+") as f:
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f.write(toprint)
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def print_wiki_doors_by_room(d_regions, world, player):
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for d, region_list in d_regions.items():
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@@ -115,6 +115,9 @@ def prepare_filename(BUILD_FILENAME):
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# find a binary file if it's executable
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# failing that, assume it's over 10MB
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def find_binary(listdir):
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FILENAME_CHECKS = [ "Gui", "DungeonRandomizer" ]
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FILESIZE_CHECK = (10 * 1024 * 1024) # 10MB
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BUILD_FILENAMES = []
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executable = stat.S_IEXEC | stat.S_IXGRP | stat.S_IXOTH
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for filename in os.listdir(listdir):
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@@ -122,10 +125,11 @@ def find_binary(listdir):
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if os.path.splitext(filename)[1] != ".py":
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st = os.stat(filename)
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mode = st.st_mode
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big = st.st_size > (4.7 * 1024 * 1024) # 10MB
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big = st.st_size > FILESIZE_CHECK
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if (mode & executable) or big:
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if "GUI" in filename or "Gui" in filename or "DungeonRandomizer" in filename:
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BUILD_FILENAMES.append(filename)
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for check in FILENAME_CHECKS:
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if check in filename:
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BUILD_FILENAMES.append(filename)
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return BUILD_FILENAMES
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if __name__ == "__main__":
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@@ -1,15 +1,20 @@
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import subprocess # do stuff at the shell level
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def git_clean():
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excludes = [
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".vscode", # vscode IDE files
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".idea", # idea IDE files
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"*.json", # keep JSON files for that one time I just nuked all that I was working on, oops
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"*app*version.*" # keep appversion files
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]
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excludes = ['--exclude={0}'.format(exclude) for exclude in excludes]
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# clean the git slate
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subprocess.check_call([
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subprocess.check_call([
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"git", # run a git command
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"clean", # clean command
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"-dfx", # d: directories, f: files, x: ignored files
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"--exclude=.vscode", # keep vscode IDE files
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"--exclude=.idea", # keep idea IDE files
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"--exclude=*.json", # keep JSON files for that one time I just nuked all that I was working on, oops
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"--exclude=*app*version.*"]) # keep appversion files
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*excludes])
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if __name__ == "__main__":
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git_clean()
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@@ -8,17 +8,14 @@ from shutil import copy, make_archive, move, rmtree # file manipulation
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env = common.prepare_env() # get env vars
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# make temp dir to put binary in
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if not os.path.isdir(os.path.join("..","artifact")):
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os.mkdir(os.path.join("..","artifact"))
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# make temp dir for other stuff
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if not os.path.isdir(os.path.join("..","build")):
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os.mkdir(os.path.join("..","build"))
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# make dir to put the archive in
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if not os.path.isdir(os.path.join("..","deploy")):
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os.mkdir(os.path.join("..","deploy"))
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dirs = [
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os.path.join("..", "artifact"), # temp dir for binary
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os.path.join("..", "build"), # temp dir for other stuff
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os.path.join("..", "deploy") # dir for archive
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]
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for dirname in dirs:
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if not os.path.isdir(dirname):
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os.makedirs(dirname)
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# make dirs for each os
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for dirname in ["linux","macos","windows"]:
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@@ -27,12 +24,16 @@ for dirname in ["linux","macos","windows"]:
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# sanity check permissions for working_dirs.json
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dirpath = "."
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for dirname in ["resources","user"]:
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dirpath += '/' + dirname
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os.chmod(dirpath,0o755)
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for dirname in ["resources","user","meta","manifests"]:
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dirpath += os.path.join(dirpath,dirname)
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if os.path.isdir(dirpath):
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os.chmod(dirpath,0o755)
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# nuke travis file if it exists
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if os.path.isfile(os.path.join(".",".travis.yml")):
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os.remove(os.path.join(".",".travis.yml"))
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for travis in [ os.path.join(".", ".travis.yml"), os.path.join(".", ".travis.off") ]:
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if os.path.isfile(travis):
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os.remove(travis)
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# nuke test suite if it exists
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if os.path.isdir(os.path.join(".","tests")):
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distutils.dir_util.remove_tree(os.path.join(".","tests"))
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@@ -66,12 +67,18 @@ if len(BUILD_FILENAMES) > 0:
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git_clean()
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# mv dirs from source code
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dirs = [os.path.join(".",".git"), os.path.join(".",".github"), os.path.join(".",".gitignore"), os.path.join(".","html"), os.path.join(".","resources","ci")]
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for dir in dirs:
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if os.path.isdir(dir):
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dirs = [
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os.path.join(".",".git"),
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os.path.join(".",".github"),
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os.path.join(".",".gitignore"),
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os.path.join(".","html"),
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os.path.join(".","resources","ci")
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]
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for dirname in dirs:
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if os.path.isdir(dirname):
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move(
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dir,
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os.path.join("..","build",dir)
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dirname,
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os.path.join("..", "build", dirname)
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)
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for BUILD_FILENAME in BUILD_FILENAMES:
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@@ -88,8 +95,7 @@ if len(BUILD_FILENAMES) > 0:
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# .zip if windows
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# .tar.gz otherwise
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ZIP_FILENAME = os.path.join("..","deploy",os.path.splitext(BUILD_FILENAME)[0])
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ZIP_FILENAME = os.path.join("..","deploy","ALttPDoorRandomizer")
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ZIP_FILENAME = os.path.join("..","deploy",env["REPO_NAME"]) if len(BUILD_FILENAMES) > 1 else os.path.join("..","deploy",os.path.splitext(BUILD_FILENAME)[0])
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if env["OS_NAME"] == "windows":
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make_archive(ZIP_FILENAME,"zip")
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ZIP_FILENAME += ".zip"
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@@ -110,12 +116,12 @@ for BUILD_FILENAME in BUILD_FILENAMES:
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print("Build Filename: " + BUILD_FILENAME)
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print("Build Filesize: " + common.file_size(BUILD_FILENAME))
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else:
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print("No Build to prepare")
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print("No Build to prepare: " + BUILD_FILENAME)
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if not ZIP_FILENAME == "":
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print("Zip Filename: " + ZIP_FILENAME)
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print("Zip Filesize: " + common.file_size(ZIP_FILENAME))
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else:
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print("No Zip to prepare")
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print("No Zip to prepare: " + ZIP_FILENAME)
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print("Git tag: " + env["GITHUB_TAG"])
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