Hide OW Edges in Spoiler if vanilla
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@@ -2229,7 +2229,8 @@ class Spoiler(object):
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outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
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outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
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outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
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if self.metadata['ow_shuffle'][player] != 'vanilla':
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outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
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outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
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outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
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outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
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@@ -246,7 +246,8 @@ def connect_two_way(world, edgename1, edgename2, player):
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x.dest = y
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y.dest = x
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world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
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if world.owShuffle[player] != 'vanilla':
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world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
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def remove_reserved(world, groupedlist, connected_edges, player):
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#TODO: Remove edges set in connect_custom
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