Hide OW Edges in Spoiler if vanilla
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@@ -246,7 +246,8 @@ def connect_two_way(world, edgename1, edgename2, player):
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x.dest = y
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y.dest = x
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world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
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if world.owShuffle[player] != 'vanilla':
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world.spoiler.set_overworld(edgename2, edgename1, 'both', player)
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def remove_reserved(world, groupedlist, connected_edges, player):
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#TODO: Remove edges set in connect_custom
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