Infinite loop detection for connect_inaccessible_regions
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@@ -4,6 +4,7 @@ import RaceRandom as random
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from BaseClasses import CollectionState, RegionType
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from OverworldShuffle import build_accessible_region_list
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from OWEdges import OWTileRegions
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from Utils import stack_size3a
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entrance_pool = list()
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exit_pool = list()
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@@ -1481,6 +1482,10 @@ def junk_fill_inaccessible(world, player):
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def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player, ignore_list=[]):
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invFlag = world.mode[player] == 'inverted'
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if stack_size3a() > 500:
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from DungeonGenerator import GenerationException
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raise GenerationException(f'Infinite loop detected at \'connect_inaccessible_regions\'')
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random.shuffle(lw_entrances)
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random.shuffle(dw_entrances)
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