Minor fix
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@@ -446,7 +446,7 @@ def do_links_house(entrances, exits, avail, cross_world):
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forbidden.extend(['Spike Cave', 'Dark Death Mountain Fairy'])
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forbidden.extend(['Spike Cave', 'Dark Death Mountain Fairy'])
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# lobby shuffle means you ought to keep links house in the same world
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# lobby shuffle means you ought to keep links house in the same world
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sanc_spawn_can_be_dark = (not avail.inverted and avail.world.doorShuffle[avail.player] == 'crossed'
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sanc_spawn_can_be_dark = (not avail.inverted and avail.world.doorShuffle[avail.player] in ['partitioned', 'crossed']
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and avail.world.intensity[avail.player] >= 3)
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and avail.world.intensity[avail.player] >= 3)
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entrance_pool = entrances if avail.coupled else avail.decoupled_entrances
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entrance_pool = entrances if avail.coupled else avail.decoupled_entrances
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if cross_world and not sanc_spawn_can_be_dark:
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if cross_world and not sanc_spawn_can_be_dark:
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