Fixed various Flute logic issues and improved logic efficiency

This commit is contained in:
codemann8
2023-04-01 09:11:13 -05:00
parent 1005c7f844
commit 09ea7dd9a9

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@@ -785,7 +785,7 @@ def create_playthrough(world):
# get locations containing progress items
prog_locations = [location for location in world.get_filled_locations() if location.item.advancement
or world.goal[location.player] == 'completionist']
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile']
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile', 'Flute Activation']
optional_locations.extend(['Hyrule Castle Courtyard Tree Pull', 'Mountain Entry Area Tree Pull']) # adding pre-aga tree pulls
optional_locations.extend(['Lumberjack Area Crab Drop', 'South Pass Area Crab Drop']) # adding pre-aga bush crabs
state_cache = [None]