Fixed various Flute logic issues and improved logic efficiency
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2
Main.py
2
Main.py
@@ -785,7 +785,7 @@ def create_playthrough(world):
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# get locations containing progress items
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prog_locations = [location for location in world.get_filled_locations() if location.item.advancement
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or world.goal[location.player] == 'completionist']
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile']
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile', 'Flute Activation']
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optional_locations.extend(['Hyrule Castle Courtyard Tree Pull', 'Mountain Entry Area Tree Pull']) # adding pre-aga tree pulls
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optional_locations.extend(['Lumberjack Area Crab Drop', 'South Pass Area Crab Drop']) # adding pre-aga bush crabs
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state_cache = [None]
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