Fixed bush crab logic to only allow in enemizer

This commit is contained in:
codemann8
2022-05-23 13:34:06 -05:00
parent d5f75ff7c5
commit 0c32cac4f8

View File

@@ -1116,7 +1116,7 @@ class CollectionState(object):
return True
# bush crabs (final item isn't considered)
if self.world.enemy_shuffle[player] != 'none':
if self.world.enemy_shuffle[player] == 'none':
if self.world.prizes[player]['crab'][0] in [0xda, 0xdb]:
for region in bush_crabs:
if can_reach_non_bunny(region):
@@ -1208,7 +1208,7 @@ class CollectionState(object):
return True
# bush crabs (final item isn't considered)
if self.world.enemy_shuffle[player] != 'none':
if self.world.enemy_shuffle[player] == 'none':
if self.world.prizes[player]['crab'][0] in [0xdc, 0xdd, 0xde]:
for region in bush_crabs:
if can_reach_non_bunny(region):