Fixed bush crab logic to only allow in enemizer
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@@ -1116,7 +1116,7 @@ class CollectionState(object):
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return True
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# bush crabs (final item isn't considered)
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if self.world.enemy_shuffle[player] != 'none':
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if self.world.enemy_shuffle[player] == 'none':
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if self.world.prizes[player]['crab'][0] in [0xda, 0xdb]:
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for region in bush_crabs:
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if can_reach_non_bunny(region):
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@@ -1208,7 +1208,7 @@ class CollectionState(object):
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return True
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# bush crabs (final item isn't considered)
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if self.world.enemy_shuffle[player] != 'none':
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if self.world.enemy_shuffle[player] == 'none':
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if self.world.prizes[player]['crab'][0] in [0xdc, 0xdd, 0xde]:
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for region in bush_crabs:
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if can_reach_non_bunny(region):
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