Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state)
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2
Rules.py
2
Rules.py
@@ -1622,6 +1622,8 @@ def set_bunny_rules(world, player, inverted):
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if world.logic == 'owglitches':
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if region.name == 'Swamp Palace (Entrance)':
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return lambda state: state.has_Pearl(player)
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if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
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return lambda state: state.has_Mirror(player) and state.has_sword(player) or state.has_Pearl(player)
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if region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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if region.type == RegionType.Dungeon:
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