Added infinite loop detection
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@@ -1538,6 +1538,11 @@ class Region(object):
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self.crystal_switch = False
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def can_reach(self, state):
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from Utils import stack_size3a
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from DungeonGenerator import GenerationException
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if stack_size3a() > 500:
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raise GenerationException(f'Infinite loop detected for "{self.name}" located at \'Region.can_reach\'')
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if state.stale[self.player]:
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state.update_reachable_regions(self.player)
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return self in state.reachable_regions[self.player]
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