Fixed issue with player number getting overwritten during OWR/ER
This commit is contained in:
@@ -1476,8 +1476,8 @@ def junk_fill_inaccessible(world, player):
|
||||
from DoorShuffle import find_inaccessible_regions
|
||||
find_inaccessible_regions(world, player)
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
world.key_logic[player] = {}
|
||||
for p in range(1, world.players + 1):
|
||||
world.key_logic[p] = {}
|
||||
base_world = copy_world(world)
|
||||
base_world.override_bomb_check = True
|
||||
world.key_logic = {}
|
||||
@@ -1641,8 +1641,8 @@ def build_accessible_entrance_list(world, start_region, player, assumed_inventor
|
||||
from Main import copy_world
|
||||
from Items import ItemFactory
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
world.key_logic[player] = {}
|
||||
for p in range(1, world.players + 1):
|
||||
world.key_logic[p] = {}
|
||||
base_world = copy_world(world)
|
||||
base_world.override_bomb_check = True
|
||||
world.key_logic = {}
|
||||
@@ -1751,8 +1751,8 @@ def can_reach(world, entrance_name, region_name, player):
|
||||
from Items import ItemFactory
|
||||
from DoorShuffle import find_inaccessible_regions
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
world.key_logic[player] = {}
|
||||
for p in range(1, world.players + 1):
|
||||
world.key_logic[p] = {}
|
||||
base_world = copy_world(world)
|
||||
base_world.override_bomb_check = True
|
||||
world.key_logic = {}
|
||||
|
||||
@@ -853,8 +853,8 @@ def build_sectors(world, player):
|
||||
from OWEdges import OWTileRegions
|
||||
|
||||
# perform accessibility check on duplicate world
|
||||
for player in range(1, world.players + 1):
|
||||
world.key_logic[player] = {}
|
||||
for p in range(1, world.players + 1):
|
||||
world.key_logic[p] = {}
|
||||
base_world = copy_world(world)
|
||||
world.key_logic = {}
|
||||
|
||||
@@ -925,8 +925,8 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
|
||||
explore_region(exit.connected_region.name, exit.connected_region)
|
||||
|
||||
if build_copy_world:
|
||||
for player in range(1, world.players + 1):
|
||||
world.key_logic[player] = {}
|
||||
for p in range(1, world.players + 1):
|
||||
world.key_logic[p] = {}
|
||||
base_world = copy_world(world)
|
||||
base_world.override_bomb_check = True
|
||||
world.key_logic = {}
|
||||
|
||||
Reference in New Issue
Block a user