Sort Item Randomizer
This commit is contained in:
172
Gui.py
172
Gui.py
@@ -12,6 +12,7 @@ from urllib.request import urlopen
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from AdjusterMain import adjust
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from DungeonRandomizer import parse_arguments
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from gui.randomize.item import item_page
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from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
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from Main import main, __version__ as ESVersion
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from Rom import Sprite
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@@ -69,7 +70,7 @@ def guiMain(args=None):
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randomizerNotebook = ttk.Notebook(randomizerWindow)
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# Item Randomizer
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itemWindow = ttk.Frame(randomizerNotebook)
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itemWindow = item_page(randomizerNotebook)
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randomizerNotebook.add(itemWindow, text="Items")
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# Entrance Randomizer
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@@ -119,8 +120,6 @@ def guiMain(args=None):
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keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=keyshuffleVar)
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bigkeyshuffleVar = IntVar()
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bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=bigkeyshuffleVar)
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retroVar = IntVar()
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retroCheckbutton = Checkbutton(checkBoxFrame, text="Retro mode (universal keys)", variable=retroVar)
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shuffleGanonVar = IntVar()
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shuffleGanonVar.set(1) #set default
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shuffleGanonCheckbutton = Checkbutton(checkBoxFrame, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=shuffleGanonVar)
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@@ -139,7 +138,6 @@ def guiMain(args=None):
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compassshuffleCheckbutton.grid(row=0, column=2)
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keyshuffleCheckbutton.grid(row=0, column=3)
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bigkeyshuffleCheckbutton.grid(row=0, column=4)
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retroCheckbutton.pack(expand=True, anchor=W)
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shuffleGanonCheckbutton.pack(expand=True, anchor=W)
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hintsCheckbutton.pack(expand=True, anchor=W)
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customCheckbutton.pack(expand=True, anchor=W)
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@@ -252,102 +250,6 @@ def guiMain(args=None):
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drowDownFrame = Frame(topFrame)
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modeFrame = Frame(drowDownFrame)
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modeVar = StringVar()
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modeVar.set('open')
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modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='Game mode')
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modeLabel.pack(side=LEFT)
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logicFrame = Frame(drowDownFrame)
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logicVar = StringVar()
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logicVar.set('noglitches')
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logicOptionMenu = OptionMenu(logicFrame, logicVar, 'noglitches', 'minorglitches', 'nologic')
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logicOptionMenu.pack(side=RIGHT)
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logicLabel = Label(logicFrame, text='Game logic')
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logicLabel.pack(side=LEFT)
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goalFrame = Frame(drowDownFrame)
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goalVar = StringVar()
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goalVar.set('ganon')
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goalOptionMenu = OptionMenu(goalFrame, goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
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goalOptionMenu.pack(side=RIGHT)
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goalLabel = Label(goalFrame, text='Game goal')
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goalLabel.pack(side=LEFT)
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crystalsGTFrame = Frame(drowDownFrame)
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crystalsGTVar = StringVar()
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crystalsGTVar.set('7')
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crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGTOptionMenu.pack(side=RIGHT)
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crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
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crystalsGTLabel.pack(side=LEFT)
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crystalsGanonFrame = Frame(drowDownFrame)
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crystalsGanonVar = StringVar()
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crystalsGanonVar.set('7')
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crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGanonOptionMenu.pack(side=RIGHT)
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crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
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crystalsGanonLabel.pack(side=LEFT)
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swordFrame = Frame(drowDownFrame)
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swordVar = StringVar()
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swordVar.set('random')
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swordOptionMenu = OptionMenu(swordFrame, swordVar, 'random', 'assured', 'swordless', 'vanilla')
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swordOptionMenu.pack(side=RIGHT)
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swordLabel = Label(swordFrame, text='Sword availability')
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swordLabel.pack(side=LEFT)
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difficultyFrame = Frame(drowDownFrame)
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difficultyVar = StringVar()
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difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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itemfunctionFrame = Frame(drowDownFrame)
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itemfunctionVar = StringVar()
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itemfunctionVar.set('normal')
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itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, itemfunctionVar, 'normal', 'hard', 'expert')
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itemfunctionOptionMenu.pack(side=RIGHT)
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itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
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itemfunctionLabel.pack(side=LEFT)
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timerFrame = Frame(drowDownFrame)
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timerVar = StringVar()
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timerVar.set('none')
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timerOptionMenu = OptionMenu(timerFrame, timerVar, 'none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown')
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timerOptionMenu.pack(side=RIGHT)
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel.pack(side=LEFT)
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progressiveFrame = Frame(drowDownFrame)
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progressiveVar = StringVar()
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progressiveVar.set('on')
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progressiveOptionMenu = OptionMenu(progressiveFrame, progressiveVar, 'on', 'off', 'random')
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progressiveOptionMenu.pack(side=RIGHT)
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progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
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progressiveLabel.pack(side=LEFT)
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accessibilityFrame = Frame(drowDownFrame)
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accessibilityVar = StringVar()
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accessibilityVar.set('items')
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accessibilityOptionMenu = OptionMenu(accessibilityFrame, accessibilityVar, 'items', 'locations', 'none')
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accessibilityOptionMenu.pack(side=RIGHT)
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accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
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accessibilityLabel.pack(side=LEFT)
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algorithmFrame = Frame(drowDownFrame)
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algorithmVar = StringVar()
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algorithmVar.set('balanced')
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algorithmOptionMenu = OptionMenu(algorithmFrame, algorithmVar, 'freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced')
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algorithmOptionMenu.pack(side=RIGHT)
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algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
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algorithmLabel.pack(side=LEFT)
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shuffleFrame = Frame(drowDownFrame)
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shuffleVar = StringVar()
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shuffleVar.set('vanilla')
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@@ -364,24 +266,6 @@ def guiMain(args=None):
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doorShuffleLabel = Label(doorShuffleFrame, text='Door shuffle algorithm')
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doorShuffleLabel.pack(side=LEFT)
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logicFrame.pack(expand=True, anchor=E)
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accessibilityFrame.pack(expand=True, anchor=E)
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goalFrame.pack(expand=True, anchor=E)
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crystalsGTFrame.pack(expand=True, anchor=E)
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crystalsGanonFrame.pack(expand=True, anchor=E)
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modeFrame.pack(expand=True, anchor=E)
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shuffleFrame.pack(expand=True, anchor=E)
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doorShuffleFrame.pack(expand=True, anchor=E)
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difficultyFrame.pack(expand=True, anchor=E)
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itemfunctionFrame.pack(expand=True, anchor=E)
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timerFrame.pack(expand=True, anchor=E)
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progressiveFrame.pack(expand=True, anchor=E)
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accessibilityFrame.pack(expand=True, anchor=E)
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algorithmFrame.pack(expand=True, anchor=E)
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enemizerFrame = LabelFrame(sortWindow, text="Enemizer", padx=5, pady=2)
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enemizerFrame.columnconfigure(0, weight=1)
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enemizerFrame.columnconfigure(1, weight=1)
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@@ -463,19 +347,19 @@ def guiMain(args=None):
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guiargs.names = namesVar.get()
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guiargs.seed = int(seedVar.get()) if seedVar.get() else None
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guiargs.count = int(countVar.get()) if countVar.get() != '1' else None
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guiargs.mode = modeVar.get()
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guiargs.logic = logicVar.get()
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guiargs.mode = itemWindow.modeVar.get()
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guiargs.logic = itemWindow.logicVar.get()
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guiargs.goal = goalVar.get()
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guiargs.crystals_gt = crystalsGTVar.get()
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guiargs.crystals_ganon = crystalsGanonVar.get()
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guiargs.swords = swordVar.get()
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guiargs.difficulty = difficultyVar.get()
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guiargs.item_functionality = itemfunctionVar.get()
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guiargs.timer = timerVar.get()
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guiargs.progressive = progressiveVar.get()
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guiargs.accessibility = accessibilityVar.get()
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guiargs.algorithm = algorithmVar.get()
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guiargs.goal = itemWindow.goalVar.get()
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guiargs.crystals_gt = itemWindow.crystalsGTVar.get()
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guiargs.crystals_ganon = itemWindow.crystalsGanonVar.get()
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guiargs.swords = itemWindow.swordVar.get()
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guiargs.difficulty = itemWindow.difficultyVar.get()
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guiargs.item_functionality = itemWindow.itemfunctionVar.get()
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guiargs.timer = itemWindow.timerVar.get()
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guiargs.progressive = itemWindow.progressiveVar.get()
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guiargs.accessibility = itemWindow.accessibilityVar.get()
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guiargs.algorithm = itemWindow.algorithmVar.get()
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guiargs.shuffle = shuffleVar.get()
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guiargs.door_shuffle = doorShuffleVar.get()
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guiargs.heartbeep = heartbeepVar.get()
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@@ -489,7 +373,7 @@ def guiMain(args=None):
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guiargs.compassshuffle = bool(compassshuffleVar.get())
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guiargs.keyshuffle = bool(keyshuffleVar.get())
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guiargs.bigkeyshuffle = bool(bigkeyshuffleVar.get())
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guiargs.retro = bool(retroVar.get())
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guiargs.retro = bool(itemWindow.retroVar.get())
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guiargs.quickswap = bool(quickSwapVar.get())
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guiargs.disablemusic = bool(disableMusicVar.get())
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guiargs.ow_palettes = owPalettesVar.get()
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@@ -1273,7 +1157,7 @@ def guiMain(args=None):
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compassshuffleVar.set(args.compassshuffle)
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keyshuffleVar.set(args.keyshuffle)
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bigkeyshuffleVar.set(args.bigkeyshuffle)
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retroVar.set(args.retro)
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itemWindow.retroVar.set(args.retro)
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openpyramidVar.set(args.openpyramid)
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quickSwapVar.set(int(args.quickswap))
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disableMusicVar.set(int(args.disablemusic))
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@@ -1283,23 +1167,23 @@ def guiMain(args=None):
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countVar.set(str(args.count))
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if args.seed:
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seedVar.set(str(args.seed))
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modeVar.set(args.mode)
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swordVar.set(args.swords)
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difficultyVar.set(args.difficulty)
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itemfunctionVar.set(args.item_functionality)
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timerVar.set(args.timer)
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progressiveVar.set(args.progressive)
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accessibilityVar.set(args.accessibility)
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goalVar.set(args.goal)
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crystalsGTVar.set(args.crystals_gt)
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crystalsGanonVar.set(args.crystals_ganon)
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algorithmVar.set(args.algorithm)
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itemWindow.modeVar.set(args.mode)
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itemWindow.swordVar.set(args.swords)
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itemWindow.difficultyVar.set(args.difficulty)
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itemWindow.itemfunctionVar.set(args.item_functionality)
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itemWindow.timerVar.set(args.timer)
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itemWindow.progressiveVar.set(args.progressive)
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itemWindow.accessibilityVar.set(args.accessibility)
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itemWindow.goalVar.set(args.goal)
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itemWindow.crystalsGTVar.set(args.crystals_gt)
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itemWindow.crystalsGanonVar.set(args.crystals_ganon)
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itemWindow.algorithmVar.set(args.algorithm)
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shuffleVar.set(args.shuffle)
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doorShuffleVar.set(args.door_shuffle)
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heartcolorVar.set(args.heartcolor)
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heartbeepVar.set(args.heartbeep)
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fastMenuVar.set(args.fastmenu)
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logicVar.set(args.logic)
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itemWindow.logicVar.set(args.logic)
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romVar.set(args.rom)
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shuffleGanonVar.set(args.shuffleganon)
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hintsVar.set(args.hints)
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139
gui/randomize/item.py
Normal file
139
gui/randomize/item.py
Normal file
@@ -0,0 +1,139 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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def item_page(parent):
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# Item Randomizer
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self = ttk.Frame(parent)
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# Item Randomizer options
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## Retro (eventually needs to become a World State)
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self.retroVar = IntVar()
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retroCheckbutton = Checkbutton(self, text="Retro mode (universal keys)", variable=self.retroVar)
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retroCheckbutton.pack(anchor=W)
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leftItemFrame = Frame(self)
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rightItemFrame = Frame(self)
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leftItemFrame.pack(side=LEFT)
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rightItemFrame.pack(side=RIGHT)
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## World State
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modeFrame = Frame(leftItemFrame)
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self.modeVar = StringVar()
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self.modeVar.set('open')
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modeOptionMenu = OptionMenu(modeFrame, self.modeVar, 'standard', 'open', 'inverted')
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='World State')
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modeLabel.pack(side=LEFT)
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modeFrame.pack(anchor=E)
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## Logic Level
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logicFrame = Frame(leftItemFrame)
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self.logicVar = StringVar()
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self.logicVar.set('noglitches')
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logicOptionMenu = OptionMenu(logicFrame, self.logicVar, 'noglitches', 'minorglitches', 'nologic')
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logicOptionMenu.pack(side=RIGHT)
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logicLabel = Label(logicFrame, text='Game Logic')
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logicLabel.pack(side=LEFT)
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logicFrame.pack(anchor=E)
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## Goal
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goalFrame = Frame(leftItemFrame)
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self.goalVar = StringVar()
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self.goalVar.set('ganon')
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goalOptionMenu = OptionMenu(goalFrame, self.goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
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goalOptionMenu.pack(side=RIGHT)
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goalLabel = Label(goalFrame, text='Goal')
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goalLabel.pack(side=LEFT)
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goalFrame.pack(anchor=E)
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## Number of crystals to open GT
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crystalsGTFrame = Frame(leftItemFrame)
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self.crystalsGTVar = StringVar()
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self.crystalsGTVar.set('7')
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crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, self.crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGTOptionMenu.pack(side=RIGHT)
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crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
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crystalsGTLabel.pack(side=LEFT)
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crystalsGTFrame.pack(anchor=E)
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## Number of crystals to damage Ganon
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crystalsGanonFrame = Frame(leftItemFrame)
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self.crystalsGanonVar = StringVar()
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self.crystalsGanonVar.set('7')
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crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, self.crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGanonOptionMenu.pack(side=RIGHT)
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crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
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crystalsGanonLabel.pack(side=LEFT)
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crystalsGanonFrame.pack(anchor=E)
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## Weapons
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swordFrame = Frame(leftItemFrame)
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self.swordVar = StringVar()
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self.swordVar.set('random')
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swordOptionMenu = OptionMenu(swordFrame, self.swordVar, 'random', 'assured', 'swordless', 'vanilla')
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swordOptionMenu.pack(side=RIGHT)
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swordLabel = Label(swordFrame, text='Sword availability')
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swordLabel.pack(side=LEFT)
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swordFrame.pack(anchor=E)
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## Item Pool
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difficultyFrame = Frame(rightItemFrame)
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self.difficultyVar = StringVar()
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self.difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, self.difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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difficultyFrame.pack(anchor=E)
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## Item Functionality
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itemfunctionFrame = Frame(rightItemFrame)
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self.itemfunctionVar = StringVar()
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self.itemfunctionVar.set('normal')
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itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, self.itemfunctionVar, 'normal', 'hard', 'expert')
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itemfunctionOptionMenu.pack(side=RIGHT)
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itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
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itemfunctionLabel.pack(side=LEFT)
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itemfunctionFrame.pack(anchor=E)
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## Timer setting
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timerFrame = Frame(rightItemFrame)
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self.timerVar = StringVar()
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self.timerVar.set('none')
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timerOptionMenu = OptionMenu(timerFrame, self.timerVar, 'none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown')
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timerOptionMenu.pack(side=RIGHT)
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel.pack(side=LEFT)
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timerFrame.pack(anchor=E)
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## Progressives: On/Off
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progressiveFrame = Frame(rightItemFrame)
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self.progressiveVar = StringVar()
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self.progressiveVar.set('on')
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progressiveOptionMenu = OptionMenu(progressiveFrame, self.progressiveVar, 'on', 'off', 'random')
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progressiveOptionMenu.pack(side=RIGHT)
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progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
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progressiveLabel.pack(side=LEFT)
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progressiveFrame.pack(anchor=E)
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## Accessibilty
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accessibilityFrame = Frame(rightItemFrame)
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self.accessibilityVar = StringVar()
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self.accessibilityVar.set('items')
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accessibilityOptionMenu = OptionMenu(accessibilityFrame, self.accessibilityVar, 'items', 'locations', 'none')
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accessibilityOptionMenu.pack(side=RIGHT)
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accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
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accessibilityLabel.pack(side=LEFT)
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accessibilityFrame.pack(anchor=E)
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accessibilityFrame.pack(anchor=E)
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## Item Sorting Algorithm
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algorithmFrame = Frame(rightItemFrame)
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self.algorithmVar = StringVar()
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self.algorithmVar.set('balanced')
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algorithmOptionMenu = OptionMenu(algorithmFrame, self.algorithmVar, 'freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced')
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algorithmOptionMenu.pack(side=RIGHT)
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algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
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algorithmLabel.pack(side=LEFT)
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algorithmFrame.pack(anchor=E)
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return self
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Reference in New Issue
Block a user