Allowing for more areas where Old Man can exit in ER
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@@ -1382,7 +1382,7 @@ def place_old_man(world, pool, player):
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region_name = 'West Death Mountain (Top)'
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else:
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region_name = 'West Dark Death Mountain (Top)'
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old_man_entrances = list(build_accessible_entrance_list(world, region_name, player, [], False, True, True))
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old_man_entrances = list(build_accessible_entrance_list(world, region_name, player, [], False, True, True, True))
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old_man_entrances = [e for e in old_man_entrances if e != 'Old Man House (Bottom)']
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if world.shuffle[player] in ['lite', 'liteplus']:
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old_man_entrances = [e for e in old_man_entrances if e in pool]
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@@ -1618,7 +1618,7 @@ def build_accessible_region_list(world, start_region, player, cross_world=False,
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return explored_regions
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def build_accessible_entrance_list(world, start_region, player, assumed_inventory=[], cross_world=False, region_rules=True, exit_rules=True):
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def build_accessible_entrance_list(world, start_region, player, assumed_inventory=[], cross_world=False, region_rules=True, exit_rules=True, include_one_ways=False):
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from Main import copy_world
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from Items import ItemFactory
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@@ -1635,8 +1635,17 @@ def build_accessible_entrance_list(world, start_region, player, assumed_inventor
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for item in assumed_inventory:
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blank_state.collect(ItemFactory(item, player), True)
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explored_regions = build_accessible_region_list(base_world, start_region, player, cross_world, region_rules, False)
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explored_regions = list(build_accessible_region_list(base_world, start_region, player, cross_world, region_rules, False))
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if include_one_ways:
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new_regions = list()
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for region_name in explored_regions:
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if region_name in one_way_ledges:
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for ledge in one_way_ledges[region_name]:
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if ledge not in explored_regions + new_regions:
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new_regions.append(ledge)
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explored_regions.extend(new_regions)
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entrances = set()
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for region_name in explored_regions:
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region = base_world.get_region(region_name, player)
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@@ -1679,51 +1688,6 @@ def get_distant_entrances(world, start_entrance, sectors, player):
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start_region = world.get_entrance(start_entrance, player).parent_region.name
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regions = next(s for s in sectors if any(start_region in w for w in s))
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regions = next(w for w in regions if start_region in w)
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one_way_ledges = {
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'West Death Mountain (Bottom)': {'West Death Mountain (Top)',
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'Spectacle Rock Ledge'},
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'East Death Mountain (Bottom)': {'West Death Mountain (Top East)',
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'Spiral Cave Ledge'},
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'Fairy Ascension Plateau': {'Fairy Ascension Ledge'},
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'Mountain Entry Area': {'Mountain Entry Ledge'},
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'Sanctuary Area': {'Bonk Rock Ledge'},
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'Graveyard Area': {'Graveyard Ledge'},
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'Potion Shop Water': {'Potion Shop Area',
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'Potion Shop Northeast'},
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'Zora Approach Water': {'Zora Approach Area'},
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'Hyrule Castle Area': {'Hyrule Castle Ledge'},
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'Wooden Bridge Water': {'Wooden Bridge Area',
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'Wooden Bridge Northeast'},
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'Maze Race Area': {'Maze Race Ledge',
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'Maze Race Prize'},
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'Flute Boy Approach Area': {'Cave 45 Ledge'},
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'Desert Area': {'Desert Ledge'
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'Desert Checkerboard Ledge',
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'Desert Palace Mouth',
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'Bombos Tablet Ledge',
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'Desert Palace Teleporter Ledge'},
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'Desert Pass Area': {'Desert Pass Ledge'},
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'Lake Hylia Water': {'Lake Hylia South Shore',
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'Lake Hylia Island'},
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'West Dark Death Mountain (Bottom)': {'West Dark Death Mountain (Top)'},
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'West Dark Death Mountain (Top)': {'Dark Death Mountain Floating Island'},
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'East Dark Death Mountain (Bottom)': {'East Dark Death Mountain (Top)'},
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'Turtle Rock Area': {'Turtle Rock Ledge'},
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'Bumper Cave Area': {'Bumper Cave Ledge'},
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'Qirn Jump Water': {'Qirn Jump Area'},
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'Dark Witch Water': {'Dark Witch Area',
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'Dark Witch Northeast'},
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'Catfish Approach Water': {'Catfish Approach Area'},
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'Pyramid Area': {'Pyramid Exit Ledge'},
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'Broken Bridge Water': {'Broken Bridge West',
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'Broken Bridge Area',
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'Broken Bridge Northeast'},
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'Misery Mire Area': {'Misery Mire Teleporter Ledge'},
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'Ice Lake Water': {'Ice Lake Area',
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'Ice Lake Ledge (West)',
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'Ice Lake Ledge (East)'}
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}
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# eliminate regions surrounding the initial entrance until less than half of the candidate regions remain
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explored_regions = list({start_region})
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@@ -2310,6 +2274,53 @@ inverted_default_dungeon_connections = [('Ganons Tower', 'Agahnims Tower Exit'),
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('Agahnims Tower', 'Ganons Tower Exit')
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]
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one_way_ledges = {
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'West Death Mountain (Bottom)': {'West Death Mountain (Top)',
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'Spectacle Rock Ledge'},
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'East Death Mountain (Bottom)': {'East Death Mountain (Top East)',
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'Spiral Cave Ledge'},
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'Fairy Ascension Plateau': {'Fairy Ascension Ledge'},
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'Mountain Entry Area': {'Mountain Entry Ledge'},
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'Sanctuary Area': {'Bonk Rock Ledge'},
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'Graveyard Area': {'Graveyard Ledge'},
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'Potion Shop Water': {'Potion Shop Area',
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'Potion Shop Northeast'},
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'Zora Approach Water': {'Zora Approach Area'},
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'Hyrule Castle Area': {'Hyrule Castle Ledge'},
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'Wooden Bridge Water': {'Wooden Bridge Area',
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'Wooden Bridge Northeast'},
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'Maze Race Area': {'Maze Race Ledge',
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'Maze Race Prize'},
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'Flute Boy Approach Area': {'Cave 45 Ledge'},
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'Desert Area': {'Desert Ledge',
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'Desert Palace Entrance (North) Spot',
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'Desert Checkerboard Ledge',
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'Desert Palace Mouth',
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'Desert Palace Stairs',
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'Bombos Tablet Ledge',
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'Desert Palace Teleporter Ledge'},
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'Desert Pass Area': {'Desert Pass Ledge'},
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'Lake Hylia Water': {'Lake Hylia South Shore',
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'Lake Hylia Island'},
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'West Dark Death Mountain (Bottom)': {'West Dark Death Mountain (Top)'},
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'West Dark Death Mountain (Top)': {'Dark Death Mountain Floating Island'},
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'East Dark Death Mountain (Bottom)': {'East Dark Death Mountain (Top)'},
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'Turtle Rock Area': {'Turtle Rock Ledge'},
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'Bumper Cave Area': {'Bumper Cave Ledge'},
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'Qirn Jump Water': {'Qirn Jump Area'},
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'Dark Witch Water': {'Dark Witch Area',
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'Dark Witch Northeast'},
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'Catfish Approach Water': {'Catfish Approach Area'},
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'Pyramid Area': {'Pyramid Exit Ledge'},
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'Broken Bridge Water': {'Broken Bridge West',
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'Broken Bridge Area',
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'Broken Bridge Northeast'},
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'Misery Mire Area': {'Misery Mire Teleporter Ledge'},
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'Ice Lake Water': {'Ice Lake Area',
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'Ice Lake Ledge (West)',
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'Ice Lake Ledge (East)'}
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}
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indirect_connections = {
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'Turtle Rock Ledge': 'Turtle Rock',
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'Big Bomb Shop': 'Pyramid Fairy',
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