Fixed issue with non crossworld ER modes not clearing out entrances from previous attempts
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@@ -69,6 +69,8 @@ def link_entrances_new(world, player):
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avail_pool.one_way_map = one_way_map
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global LW_Entrances, DW_Entrances
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LW_Entrances = []
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DW_Entrances = []
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for e in [e for e in avail_pool.entrances if e not in drop_map]:
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region = world.get_entrance(e, player).parent_region
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if region.type == RegionType.LightWorld:
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