Fixed issue with flipper rules not getting pearl rules added

This commit is contained in:
codemann8
2023-07-12 20:05:47 -05:00
parent ccbbe93d63
commit e0bf8227fb

View File

@@ -26,18 +26,6 @@ def set_rules(world, player):
if world.swords[player] == 'swordless':
swordless_rules(world, player)
ow_bunny_rules(world, player)
ow_terrain_rules(world, player)
if world.mode[player] == 'standard':
if not world.is_copied_world:
standard_rules(world, player)
else:
misc_key_rules(world, player)
bomb_rules(world, player)
pot_rules(world, player)
if world.logic[player] == 'noglitches':
no_glitches_rules(world, player)
elif world.logic[player] == 'minorglitches':
@@ -54,6 +42,18 @@ def set_rules(world, player):
else:
raise NotImplementedError('Not implemented yet')
ow_bunny_rules(world, player)
ow_terrain_rules(world, player)
if world.mode[player] == 'standard':
if not world.is_copied_world:
standard_rules(world, player)
else:
misc_key_rules(world, player)
bomb_rules(world, player)
pot_rules(world, player)
if world.goal[player] == 'dungeons':
# require all dungeons to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has_beaten_aga(player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player))