Reducing verbosity in DR generation
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@@ -3572,7 +3572,7 @@ def check_for_valid_layout(builder, sector_list, builder_info):
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builder.exception_list = list(sector_list)
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builder.exception_list = list(sector_list)
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return True, {}, package
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return True, {}, package
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except (GenerationException, NeutralizingException, OtherGenException) as e:
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except (GenerationException, NeutralizingException, OtherGenException) as e:
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logging.getLogger('').info(f'Bailing on this layout for {builder.name}', exc_info=1)
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logging.getLogger('').debug(f'Bailing on this layout for {builder.name}', exc_info=1)
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builder.split_dungeon_map = None
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builder.split_dungeon_map = None
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builder.valid_proposal = None
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builder.valid_proposal = None
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if temp_builder.name == 'Hyrule Castle' and temp_builder.throne_door:
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if temp_builder.name == 'Hyrule Castle' and temp_builder.throne_door:
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