Reducing verbosity in DR generation

This commit is contained in:
codemann8
2023-02-25 23:08:10 -06:00
parent a8d30c3686
commit 12cd83a92c

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@@ -3572,7 +3572,7 @@ def check_for_valid_layout(builder, sector_list, builder_info):
builder.exception_list = list(sector_list) builder.exception_list = list(sector_list)
return True, {}, package return True, {}, package
except (GenerationException, NeutralizingException, OtherGenException) as e: except (GenerationException, NeutralizingException, OtherGenException) as e:
logging.getLogger('').info(f'Bailing on this layout for {builder.name}', exc_info=1) logging.getLogger('').debug(f'Bailing on this layout for {builder.name}', exc_info=1)
builder.split_dungeon_map = None builder.split_dungeon_map = None
builder.valid_proposal = None builder.valid_proposal = None
if temp_builder.name == 'Hyrule Castle' and temp_builder.throne_door: if temp_builder.name == 'Hyrule Castle' and temp_builder.throne_door: