Add all entrances as required paths (may be required for inaccessible regions).
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@@ -52,7 +52,6 @@ def generate_dungeon(name, available_sectors, entrance_region_names, split_dunge
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itr = 0
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finished = False
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# flag if standard and this is hyrule castle
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# std_flag = world.mode[player] == 'standard' and bk_special # todo: multi
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std_flag = world.mode[player] == 'standard' and bk_special
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while not finished:
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# what are my choices?
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