Sweep for crystal access instead of all events (since events are manually collected in beatability check)
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@@ -373,7 +373,7 @@ class World(object):
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prog_locations = [location for location in self.get_locations() if location.item is not None and (location.item.advancement or location.event) and location not in state.locations_checked]
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while prog_locations:
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state.sweep_for_events()
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state.sweep_for_crystal_access()
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sphere = []
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# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
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for location in prog_locations:
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