Version bump 0.2.1.0
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# Changelog
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### 0.2.1.0
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- Implemented Whirlpool Shuffle
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### 0.2.0.0
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- Massive overhaul of ER algorithm
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- Added 2 new ER modes (Lite and Lean)
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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.0.0-u'
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__version__ = '0.2.1.0-u'
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def link_overworld(world, player):
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# setup mandatory connections
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@@ -93,6 +93,8 @@ Every transition independently is a candidate to be chosen as a cross-world conn
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Note: Only parallel connections (a connection that also exists in the opposite world) are considered for cross-world connections, which means that the same connection in the opposite world will also connect cross-world.
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Note: If Whirlpool Shuffle is enabled, those connections can be cross-world but do not count towards the 9 transitions that are crossed.
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Motive: Why 9 connections? To imitate the effect of the 9 standard portals that exist.
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### Chaos
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@@ -111,6 +113,10 @@ OW tiles are randomly chosen to become a part of the opposite world. When on the
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Note: Tiles are put into groups that must be shuffled together when certain settings are enabled. For instance, if ER is disabled, then any tiles that have a connector cave that leads to another tile, those tiles must swap together; (an exception to this is the Old Man Rescue cave which has been modified similar to how Inverted modifies it, Old Man Rescue is ALWAYS accessible from the Light World)
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## Whirlpool Shuffle (--ow_whirlpool)
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When enabled, the whirlpool connections are shuffled. If Crossed OW is enabled, the whirlpools can also be cross-world as well. For Limited Crossed OW, this doesn't count towards the limited number of crossed edge transitions.
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## Flute Shuffle (--ow_fluteshuffle)
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When enabled, new flute spots are generated and gives the player the option to cancel out of the flute menu by pressing X.
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