Version bump 0.2.1.0

This commit is contained in:
codemann8
2021-10-27 01:42:32 -05:00
parent 34e115a263
commit 152adde3cb
3 changed files with 10 additions and 1 deletions

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@@ -1,5 +1,8 @@
# Changelog
### 0.2.1.0
- Implemented Whirlpool Shuffle
### 0.2.0.0
- Massive overhaul of ER algorithm
- Added 2 new ER modes (Lite and Lean)

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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.0.0-u'
__version__ = '0.2.1.0-u'
def link_overworld(world, player):
# setup mandatory connections

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@@ -93,6 +93,8 @@ Every transition independently is a candidate to be chosen as a cross-world conn
Note: Only parallel connections (a connection that also exists in the opposite world) are considered for cross-world connections, which means that the same connection in the opposite world will also connect cross-world.
Note: If Whirlpool Shuffle is enabled, those connections can be cross-world but do not count towards the 9 transitions that are crossed.
Motive: Why 9 connections? To imitate the effect of the 9 standard portals that exist.
### Chaos
@@ -111,6 +113,10 @@ OW tiles are randomly chosen to become a part of the opposite world. When on the
Note: Tiles are put into groups that must be shuffled together when certain settings are enabled. For instance, if ER is disabled, then any tiles that have a connector cave that leads to another tile, those tiles must swap together; (an exception to this is the Old Man Rescue cave which has been modified similar to how Inverted modifies it, Old Man Rescue is ALWAYS accessible from the Light World)
## Whirlpool Shuffle (--ow_whirlpool)
When enabled, the whirlpool connections are shuffled. If Crossed OW is enabled, the whirlpools can also be cross-world as well. For Limited Crossed OW, this doesn't count towards the limited number of crossed edge transitions.
## Flute Shuffle (--ow_fluteshuffle)
When enabled, new flute spots are generated and gives the player the option to cancel out of the flute menu by pressing X.