Moved Game Options settings up in GUI

This commit is contained in:
codemann8
2021-06-25 18:47:18 -05:00
parent cc3ac49c57
commit 15ffecb6fb

View File

@@ -1,4 +1,4 @@
from tkinter import ttk, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT
from tkinter import ttk, StringVar, Button, Entry, Frame, Label, NE, NW, E, W, LEFT, RIGHT
from functools import partial
import source.classes.SpriteSelector as spriteSelector
import source.gui.widgets as widgets
@@ -20,8 +20,8 @@ def gameoptions_page(top, parent):
# Game Options frames
self.frames["leftRomOptionsFrame"] = Frame(self)
self.frames["rightRomOptionsFrame"] = Frame(self)
self.frames["leftRomOptionsFrame"].pack(side=LEFT)
self.frames["rightRomOptionsFrame"].pack(side=RIGHT)
self.frames["leftRomOptionsFrame"].pack(side=LEFT, anchor=NW)
self.frames["rightRomOptionsFrame"].pack(side=RIGHT, anchor=NE)
# Load Game Options widgets as defined by JSON file
# Defns include frame name, widget type, widget options, widget placement attributes
@@ -34,9 +34,9 @@ def gameoptions_page(top, parent):
dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename])
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
packAttrs = {"anchor":E}
packAttrs = {"anchor":NE}
if self.widgets[key].type == "checkbox":
packAttrs["anchor"] = W
packAttrs["anchor"] = NW
self.widgets[key].pack(packAttrs)
## Sprite selection