Minor issue with new Mire Falling Bridge and a miss in dungeon gen for dungeon pools.
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@@ -1346,8 +1346,8 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player, dunge
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sanc = find_sector('Sanctuary', candidate_sectors)
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if sanc: # only run if sanc if a candidate
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lw_builders = []
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for name, portal_list in dungeon_portals.items():
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for portal_name in portal_list:
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for name in dungeon_pool:
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for portal_name in dungeon_portals[name]:
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if world.get_portal(portal_name, player).light_world:
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lw_builders.append(dungeon_map[name])
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break
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