Merge branch 'DoorDevUnstable' into Synthesis
# Conflicts: # Mystery.py
This commit is contained in:
@@ -1096,16 +1096,16 @@ class CollectionState(object):
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player)
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def can_get_good_bee(self, player):
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cave = self.world.get_region('Good Bee Cave', player)
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return (
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self.can_use_bombs(player) and
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self.has_bottle(player) and
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self.has('Bug Catching Net', player) and
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(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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cave.can_reach(self) and
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self.is_not_bunny(cave, player)
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)
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# def can_get_good_bee(self, player):
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# cave = self.world.get_region('Good Bee Cave', player)
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# return (
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# self.can_use_bombs(player) and
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# self.has_bottle(player) and
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# self.has('Bug Catching Net', player) and
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# (self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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# cave.can_reach(self) and
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# self.is_not_bunny(cave, player)
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# )
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def has_sword(self, player):
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return self.has('Fighter Sword', player) or self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword', player)
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@@ -61,8 +61,7 @@ def MothulaDefeatRule(state, player):
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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state.can_get_good_bee(player)
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16))
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)
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def BlindDefeatRule(state, player):
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@@ -211,6 +211,8 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Unstable
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* 1.0.1.2
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* Removed "good bee" as an in-logic way of killing Mothula
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* Fixed an issue with Mystery generation and Windows path
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* Fixed an issue with small key bias rework
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* Fixed an issue where trinity goal would open pyramid unexpectedly. (No longer does so if ER mdoe is shuffling holes). Crystals goal updated to match that behavior.
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* Fixed a playthrough issue that was not respecting pot rules
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