Restoring vanilla terrain for glitched Inverted modes

This commit is contained in:
codemann8
2022-01-19 01:48:17 -06:00
parent b01a6f7cd8
commit 17b12bd5c7

7
Rom.py
View File

@@ -1264,6 +1264,13 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
gametype |= 0x01 # enemizer
rom.write_byte(0x180211, gametype) # Game type
warningflags = 0x00 # none
if world.logic[player] in ['owglitches', 'nologic']:
warningflags |= 0x20
if world.logic[player] in ['minorglitches', 'owglitches', 'nologic']:
warningflags |= 0x40
rom.write_byte(0x180212, warningflags) # Warning flags
# assorted fixes
rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world else 0x00) # remain in real dark world when dying in dark world dungeon before killing aga1
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.