Restoring vanilla terrain for glitched Inverted modes
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7
Rom.py
7
Rom.py
@@ -1264,6 +1264,13 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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gametype |= 0x01 # enemizer
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rom.write_byte(0x180211, gametype) # Game type
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warningflags = 0x00 # none
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if world.logic[player] in ['owglitches', 'nologic']:
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warningflags |= 0x20
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if world.logic[player] in ['minorglitches', 'owglitches', 'nologic']:
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warningflags |= 0x40
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rom.write_byte(0x180212, warningflags) # Warning flags
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# assorted fixes
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rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world else 0x00) # remain in real dark world when dying in dark world dungeon before killing aga1
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rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
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