Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2021-11-14 17:12:52 -06:00
4 changed files with 16 additions and 12 deletions

View File

@@ -1,5 +1,9 @@
# Changelog
### 0.2.2.3
- Fixed GT entrance not being opened when Inverted and WDM is Tile Swapped
- The Goal sign is moved to the area where the hole will be (always in opposite world as starting)
### 0.2.2.2
- Fixed Whirlpool Shuffle with Grouped Crossed OW
- Made filename not spoil OWR in Mystery

View File

@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
__version__ = '0.2.2.2-u'
__version__ = '0.2.2.3-u'
def link_overworld(world, player):
# setup mandatory connections

22
Rom.py
View File

@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '9df10796c8a8fe07d81fc0012700934a'
RANDOMIZERBASEHASH = '9dfff0f3d093eb9adce053e9773f523e'
class JsonRom(object):
@@ -668,20 +668,20 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
# patches map data specific for OW Shuffle
#inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
inverted_buffer[0x1A] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] |= 0x2 # added C to terrain
#inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
inverted_buffer[0x5A] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] |= 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] |= 0x2 # added C to terrain
if world.owMixed[player]:
for b in world.owswaps[player][0]:
# load inverted maps
inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
inverted_buffer[b] ^= 0x1
# set world flag
rom.write_byte(0x153A00 + b, 0x00 if b >= 0x40 else 0x40)
@@ -2458,7 +2458,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
if world.mode[player] == 'inverted':
# load inverted maps
for b in range(0x00, len(inverted_buffer)):
inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
inverted_buffer[b] ^= 0x1
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)

Binary file not shown.