Update insanity shuffle hole targets (and legacy shuffles).
Update hole target addresses.
This commit is contained in:
@@ -550,7 +550,7 @@ def link_entrances(world, player):
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('North Fairy Cave Exit', 'North Fairy Cave'),
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('North Fairy Cave Exit', 'North Fairy Cave'),
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('Lost Woods Hideout Exit', 'Lost Woods Hideout (top)'),
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('Lost Woods Hideout Exit', 'Lost Woods Hideout (top)'),
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('Lumberjack Tree Exit', 'Lumberjack Tree (top)'),
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('Lumberjack Tree Exit', 'Lumberjack Tree (top)'),
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(('Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'), 'Skull Woods Second Section (Drop)')]
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(('Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'), 'Skull Back Drop')]
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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# cannot move uncle cave
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# cannot move uncle cave
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@@ -587,7 +587,7 @@ def link_entrances(world, player):
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else:
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else:
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sw_hole_pool = dw_hole_entrances
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sw_hole_pool = dw_hole_entrances
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mandatory_dark_world.append('Skull Woods First Section Exit')
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mandatory_dark_world.append('Skull Woods First Section Exit')
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for target in ['Skull Woods First Section (Left)', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Top)']:
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for target in ['Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']:
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connect_entrance(world, sw_hole_pool.pop(), target, player)
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connect_entrance(world, sw_hole_pool.pop(), target, player)
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# sanctuary has to be in light world
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# sanctuary has to be in light world
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@@ -786,8 +786,8 @@ def link_entrances(world, player):
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Woods Second Section (Drop)',
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Back Drop',
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'Skull Woods First Section (Left)', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Top)']
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'Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']
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# tavern back door cannot be shuffled yet
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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@@ -924,8 +924,8 @@ def link_entrances(world, player):
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Woods Second Section (Drop)',
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Back Drop',
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'Skull Woods First Section (Left)', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Top)']
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'Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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# cannot move uncle cave
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# cannot move uncle cave
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@@ -1627,8 +1627,8 @@ def link_inverted_entrances(world, player):
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Woods Second Section (Drop)',
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Back Drop',
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'Skull Woods First Section (Left)', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Top)']
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'Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']
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# tavern back door cannot be shuffled yet
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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@@ -3780,8 +3780,8 @@ exit_ids = {'Links House Exit': (0x01, 0x00),
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'Lost Woods Hideout (top)': 0x7A,
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'Lost Woods Hideout (top)': 0x7A,
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'Lumberjack Tree (top)': 0x7F,
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'Lumberjack Tree (top)': 0x7F,
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'Sewer Drop': 0x81,
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'Sewer Drop': 0x81,
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'Skull Woods Second Section (Drop)': 0x79,
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'Skull Back Drop': 0x79,
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'Skull Woods First Section (Left)': 0x77,
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'Skull Left Drop': 0x77,
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'Skull Woods First Section (Right)': 0x78,
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'Skull Pinball': 0x78,
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'Skull Woods First Section (Top)': 0x76,
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'Skull Pot Circle': 0x76,
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'Pyramid': 0x7B}
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'Pyramid': 0x7B}
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