Key math fix
Turn off vanilla validation if ER is on
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@@ -149,7 +149,8 @@ def vanilla_key_logic(world, player):
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analyze_dungeon(key_layout, world, player)
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world.key_logic[player][builder.name] = key_layout.key_logic
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last_key = None
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validate_vanilla_key_logic(world, player)
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if world.shuffle[player] == 'vanilla':
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validate_vanilla_key_logic(world, player)
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# some useful functions
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@@ -864,7 +864,8 @@ def validate_key_layout_sub_loop(key_layout, state, checked_states, flat_proposa
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def cnt_avail_small_locations(free_locations, key_only, state, world, player):
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if not world.keyshuffle[player] and not world.retro[player]:
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avail_chest_keys = min(free_locations - state.used_locations + state.used_smalls, state.key_locations - key_only)
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bk_adj = 1 if state.big_key_opened and not state.big_key_special else 0
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avail_chest_keys = min(free_locations - bk_adj, state.key_locations - key_only)
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return max(0, avail_chest_keys + key_only - state.used_smalls)
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return state.key_locations - state.used_smalls
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3
Main.py
3
Main.py
@@ -23,7 +23,8 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.0.7-pre'
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__version__ = '0.0.8-pre'
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def main(args, seed=None):
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if args.outputpath:
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