Fixed some enemizer mystery settings
Added an easy way to turn off unkillable thieves
This commit is contained in:
6
Rom.py
6
Rom.py
@@ -201,7 +201,7 @@ def patch_enemizer(world, player, rom, baserom_path, enemizercli, random_sprite_
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options = {
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'RandomizeEnemies': world.enemy_shuffle[player] != 'none',
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'RandomizeEnemiesType': 3,
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'RandomizeBushEnemyChance': world.enemy_shuffle[player] == 'random',
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'RandomizeBushEnemyChance': world.enemy_shuffle[player] in ['random', 'legacy'],
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'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
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'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[world.enemy_health[player]],
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'OHKO': False,
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@@ -247,9 +247,9 @@ def patch_enemizer(world, player, rom, baserom_path, enemizercli, random_sprite_
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'SwordGraphics': "sword_gfx/normal.gfx",
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'BeeMizer': False,
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'BeesLevel': 0,
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'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'random',
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'RandomizeTileTrapPattern': world.enemy_shuffle[player] in ['random', 'legacy'],
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'RandomizeTileTrapFloorTile': False,
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'AllowKillableThief': bool(random.randint(0, 1)) if world.enemy_shuffle[player] == 'random' else world.enemy_shuffle[player] != 'none',
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'AllowKillableThief': bool(random.randint(0, 1)) if world.enemy_shuffle[player] == 'legacy' else world.enemy_shuffle[player] != 'none',
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'RandomizeSpriteOnHit': random_sprite_on_hit,
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'DebugMode': False,
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'DebugForceEnemy': False,
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