Update text
Add ganon jokes for when there are no silvers
This commit is contained in:
2
Main.py
2
Main.py
@@ -27,7 +27,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.7-u'
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__version__ = '0.4.0.8-u'
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class EnemizerError(RuntimeError):
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@@ -14,6 +14,9 @@ Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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* 0.4.0.8
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* Ganon jokes added for when silvers aren't available
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* Some text updated (Blind jokes, uncle text)
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* 0.4.0.7
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* Reduce flashing option added
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* Sprite author credit added
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25
Rom.py
25
Rom.py
@@ -19,7 +19,8 @@ from KeyDoorShuffle import count_locations_exclude_logic
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from Regions import location_table, shop_to_location_table, retro_shops
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from RoomData import DoorKind
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import Uncle_texts, Ganon1_texts, Ganon_Phase_3_No_Silvers_texts, TavernMan_texts, Sahasrahla2_texts
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from Text import Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory
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@@ -2133,24 +2134,30 @@ def write_strings(rom, world, player, team):
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# We still need the older hints of course. Those are done here.
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no_silver_text = Ganon_Phase_3_No_Silvers_texts[random.randint(0, len(Ganon_Phase_3_No_Silvers_texts) - 1)]
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silverarrows = world.find_items('Silver Arrows', player)
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random.shuffle(silverarrows)
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silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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if silverarrows:
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hint_phrase = hint_text(silverarrows[0]).replace("Ganon's", "my")
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silverarrow_hint = f'Did you find the silver arrows {hint_phrase}?'
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else:
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silverarrow_hint = no_silver_text
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tt['ganon_phase_3_no_silvers'] = silverarrow_hint
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tt['ganon_phase_3_no_silvers_alt'] = silverarrow_hint
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prog_bow_locs = world.find_items('Progressive Bow', player)
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distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
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progressive_silvers = world.difficulty_requirements[player].progressive_bow_limit >= 2 or world.swords[player] == 'swordless'
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if distinguished_prog_bow_loc:
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prog_bow_locs.remove(distinguished_prog_bow_loc)
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silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my')) if progressive_silvers else '?\nI think not!'
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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hint_phrase = hint_text(distinguished_prog_bow_loc).replace("Ganon's", "my")
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silverarrow_hint = f'Did you find the silver arrows {hint_phrase}?' if progressive_silvers else no_silver_text
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tt['ganon_phase_3_no_silvers'] = silverarrow_hint
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if any(prog_bow_locs):
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silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my')) if progressive_silvers else '?\nI think not!'
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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hint_phrase = hint_text(random.choice(prog_bow_locs)).replace("Ganon's", "my")
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silverarrow_hint = f'Did you find the silver arrows {hint_phrase}?' if progressive_silvers else no_silver_text
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tt['ganon_phase_3_no_silvers_alt'] = silverarrow_hint
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crystal5 = world.find_items('Crystal 5', player)[0]
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crystal6 = world.find_items('Crystal 6', player)[0]
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93
Text.py
93
Text.py
@@ -21,13 +21,14 @@ text_addresses = {'Pedestal': (0x180300, 256),
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Uncle_texts = [
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# these ones are er specific
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'Good Luck!\nYou will need it.',
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'Forward this message to 10 other people or this seed will be awful.',
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'I hope you like your seeds bootless and fluteless.',
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'10\n9\n8\n7\n6\n5\n4\n3\n2\n1\nGo!',
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'I\'m off to visit cousin Fritzl.',
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'Don\'t forget to check Antlion Cave.'
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] * 2 + [
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# these ones are from web randomizer
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"We're out of\nWeetabix. To\nthe store!",
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"This seed is\nbootless\nuntil boots.",
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"Why do we only\nhave one bed?",
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@@ -66,15 +67,32 @@ Uncle_texts = [
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"Get to the\nchop...\ncastle!",
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"Come with me\nif you want\nto live",
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"I must go\nmy planet\nneeds me",
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"Are we in\ngo mode yet?",
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"Darn, I\nthought this\nwas combo.",
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"Don't check\nanything I\nwouldn't!",
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"I know where\nthe bow is!\n",
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"This message\nwill self\ndestruct.",
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"Time to cast\nMeteo on\nGanon!",
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"I have a\nlong, full\nlife ahead!",
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"Why did that\nsoda have a\nskull on it?",
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"Something\nrandom just\ncame up.",
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"I'm bad at\nthis. Can you\ndo it for me?",
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"Link!\n Wake up!\n ... Bye!",
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"Text me when\nyou hit\ngo mode.",
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"Turn off the\nstove before\nyou leave.",
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"It's raining.\nI'm taking\nthe umbrella.",
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"Count to 30.\nThen come\nfind me.",
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"Gonna shuffle\nall the items\nreal quick."
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]
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Triforce_texts = [
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# these ones are er specific
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'Product has Hole in center. Bad seller, 0 out of 5.',
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'Who stole the fourth triangle?',
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'Trifource?\nMore Like Tritrice, am I right?'
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'\n Well Done!',
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'You just wasted 2 hours of your life.',
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'This was meant to be a trapezoid'
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] * 2 + [
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'This was meant to be a trapezoid',
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# these ones are from web randomizer
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"\n G G",
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"All your base\nare belong\nto us.",
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"You have ended\nthe domination\nof Dr. Wily",
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@@ -107,6 +125,13 @@ Triforce_texts = [
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"You get one\nwish. Choose\nwisely, hero!",
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"Can you please\nbreak us three\nup? Thanks.",
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" Pick us up\n before we\n get dizzy!",
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"Thank you,\nMikey. You’re\n2 minutes late",
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"This was a\n7000 series\ntrain.",
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" I'd buy\n that for\n a rupee!",
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" Did you like\n that bow\n placement?",
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"I promise the\nnext seed will\nbe better.",
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"\n Honk.",
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"Breakfast\nis served!",
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]
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BombShop2_texts = ['Bombs!\nBombs!\nBiggest!\nBestest!\nGreatest!\nBoomest!']
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Sahasrahla2_texts = ['You already got my item, idiot.', 'Why are you still talking to me?', 'This text won\'t change.', 'Have you met my brother, Hasarahshla?']
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@@ -145,6 +170,34 @@ Blind_texts = [
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"I tried to\ncatch fog,\nbut I mist.",
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"Winter is a\ngreat time\nto chill.",
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"Do you think\nthe Ice Rod\nis cool?",
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"Pyramids?\nI never saw\nthe point.",
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"Stone golems\nare created as\nblank slates.",
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"Desert humor\nis often dry.\n",
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"Ganon is a\nbacon of\ndespair!",
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"Butchering\ncows means\nhigh steaks.",
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"I can't search\nthe web...\nToo many links",
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"I can whistle\nMost pitches\nbut I can't C",
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"The Blinds\nStore is\ncurtain death",
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"Dark Aga Rooms\nare not a\nbright idea.",
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"Best advice\nfor a Goron?\nBe Boulder.",
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"Equestrian\nservices are\na stable job.",
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"Do I like\ndrills? Just\na bit.",
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"I'd shell out\ngood rupees\nfor a conch.",
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"Current\naffairs are\nshocking!",
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"A lying Goron\ndeals in\nboulderdash.",
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"A bread joke?\nEh, it'd be\nhalf baked.",
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"I could take\na stab at a\nsword pun.",
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"Gloves open\na handful\nof checks",
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"Red mail?\nReturn to\nsender.",
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"For sale:\nBaby boots,\nNever found",
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"SRL or rtGG?\nI prefer the\nLadder",
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"Ladders are\nalways up\nto something",
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"Zelda's\nfashion is\nvery chic",
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"Zombie geese\nare waterfoul.\n",
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"I bought some\ncuccos for a\npoultry sum.",
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"The stratus of\nclouds is up\nin the air.",
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"Tie two ropes\ntogether?!\nI think knot!",
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"Time for you\nto go on a\nBlind date!"
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]
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Ganon1_texts = [
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"Start your day\nsmiling with a\ndelicious\nwhole grain\nbreakfast\ncreated for\nyour\nincredible\ninsides.",
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@@ -171,6 +224,40 @@ Ganon1_texts = [
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"Life, dreams,\nhope...\nWhere'd they\ncome from? And\nwhere are they\nheaded? These\nthings... I am\ngoing to\ndestroy!",
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"My minions all\nfailed to\nguard those\nitems?!\n\nWhy am I\nsurrounded by\nincompetent\nfools?!",
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]
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Ganon_Phase_3_No_Silvers_texts = [
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"Did you find\nthe arrows on\nPlanet Zebes?",
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"Did you find\nthe arrows?\nI think not.",
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"Silver arrows?\nI have never\nheard of them",
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"Did you find\nthe arrows on\nThe Moon?",
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"Did you find\nthe arrows\nIn dev null?",
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"I have sold\nthe arrows for\na green big 20",
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"Did you find\nThe arrows in\nCount Dracula?",
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"Error 404\nSilver arrows\nnot found.",
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"No arrows for\nYou today,\nSorry",
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"No arrows?\nCheck your\njunk mail."
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"Careful, all\nthat spinning\nmakes me dizzy",
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"Did you find\nthe arrows in\nJabu's belly?",
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"Silver is not\nan appropriate\narrow material",
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"Did you find\nthe arrows in\nNarnia?",
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"Are you ready\nTo spin\nTo win?",
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"DID YOU FIND\nTHE ARROWS IN\nKEFKA'S TOWER",
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"Did you find\nthe arrows in\nRecycle Bin?",
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"Silver Arrows?\n\nLUL",
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"Imagine\nfinding the\narrows",
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"Did you find\nsilvers in\nscenic Ohio?",
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"Did you find\nThe arrows in\n*mumblemumble*",
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"\nSpin To Win!\n",
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"did you find\nthe arrows in\nthe hourglass?",
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"Silver Arrows\nare so v30",
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"OH, NO, THEY\nACTUALLY SAID\nSILVER MARROW",
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"SURELY THE\nLEFTMOST TILES\nWILL STAY UP",
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"Did you find\nthe arrows in\nWorld 4-2?",
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"You Spin Me\nRight Round\nLike A Record",
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"SILLY HERO,\nSILVER IS FOR\nWEREWOLVES!",
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"Did you find\nthe silvers in\nganti's ears",
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]
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TavernMan_texts = [
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"What do you\ncall a blind\ndinosaur?\na doyouthink-\nhesaurus.",
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"A blind man\nwalks into\na bar.\nAnd a table.\nAnd a chair.",
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