Fixed AT/GT prize relevance
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@@ -1389,9 +1389,9 @@ def forced_big_key_avail(locations):
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return None
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def prize_relevance(key_layout, dungeon_entrance):
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def prize_relevance(key_layout, dungeon_entrance, is_atgt_swapped):
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if len(key_layout.start_regions) > 1 and dungeon_entrance and dungeon_table[key_layout.key_logic.dungeon].prize:
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if dungeon_entrance.name in ['Ganons Tower', 'Inverted Ganons Tower']:
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if dungeon_entrance.name == 'Agahnims Tower' if is_atgt_swapped else 'Ganons Tower':
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return 'GT'
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elif dungeon_entrance.name == 'Pyramid Fairy':
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return 'BigBomb'
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@@ -1409,7 +1409,7 @@ def validate_key_layout(key_layout, world, player):
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state.big_key_special = check_bk_special(key_layout.sector.regions, world, player)
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for region in key_layout.start_regions:
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dungeon_entrance, portal_door = find_outside_connection(region)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
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if prize_relevant_flag:
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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@@ -1539,7 +1539,7 @@ def determine_prize_lock(key_layout, world, player):
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prize_lock_possible = False
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for region in key_layout.start_regions:
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dungeon_entrance, portal_door = find_outside_connection(region)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
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if prize_relevant_flag:
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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@@ -1609,7 +1609,7 @@ def create_key_counters(key_layout, world, player):
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state.big_key_special = True
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for region in key_layout.start_regions:
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dungeon_entrance, portal_door = find_outside_connection(region)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
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prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
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if prize_relevant_flag:
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state.append_door_to_list(portal_door, state.prize_doors)
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state.prize_door_set[portal_door] = dungeon_entrance
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