Correct promotion of map and compass to advancement to add that logic
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@@ -1,6 +1,6 @@
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from collections import defaultdict
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from Dungeons import dungeon_prize
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from Dungeons import dungeon_table
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class ItemPoolConfig(object):
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@@ -9,12 +9,17 @@ class ItemPoolConfig(object):
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def create_item_pool_config(world):
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config = ItemPoolConfig()
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if world.algorithm in ['balanced']:
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for player in range(1, world.players+1):
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if world.restrict_boss_items[player]:
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for dungeon in dungeon_prize:
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if dungeon.startswith('Thieves'):
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dungeon = "Thieves' Town"
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config.reserved_locations[player].add(f'{dungeon} - Boss')
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world.item_pool_config = config
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world.item_pool_config = config = ItemPoolConfig()
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player_set = set()
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for player in range(1, world.players+1):
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if world.restrict_boss_items[player] != 'none':
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player_set.add(player)
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if world.restrict_boss_items[player] == 'dungeon':
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for dungeon, info in dungeon_table.items():
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if info.prize:
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d_name = "Thieves' Town" if dungeon.startswith('Thieves') else dungeon
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config.reserved_locations[player].add(f'{d_name} - Boss')
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for dungeon in world.dungeons:
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for item in dungeon.all_items:
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if item.map or item.compass:
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item.advancement = True
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