Disallow money balancing to apply to locked and event items

This commit is contained in:
codemann8
2026-01-08 16:19:43 -06:00
parent 7b25261f67
commit 24d8da3810

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@@ -1054,6 +1054,8 @@ def balance_money_progression(world):
return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
def interesting_item(location, item, world, player):
if location.event or location.locked:
return True
if item.advancement:
return True
if item.type is not None or item.name.startswith('Rupee'):