Disallow money balancing to apply to locked and event items
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2
Fill.py
2
Fill.py
@@ -1054,6 +1054,8 @@ def balance_money_progression(world):
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return [loc for loc in locations if sphere_state.can_reach(loc) and sphere_state.not_flooding_a_key(sphere_state.world, loc)]
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def interesting_item(location, item, world, player):
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if location.event or location.locked:
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return True
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if item.advancement:
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return True
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if item.type is not None or item.name.startswith('Rupee'):
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