Adding new GUI/CLI option for Parallel Worlds
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@@ -25,6 +25,7 @@ class World(object):
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self.teams = 1
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self.owShuffle = owShuffle.copy()
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self.owKeepSimilar = {}
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self.owParallelWorlds = {}
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self.shuffle = shuffle.copy()
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self.doorShuffle = doorShuffle.copy()
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self.intensity = {}
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@@ -2095,6 +2096,7 @@ class Spoiler(object):
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'goal': self.world.goal,
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'ow_shuffle': self.world.owShuffle,
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'ow_keepsimilar': self.world.owKeepSimilar,
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'ow_parallel': self.world.owParallelWorlds,
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'shuffle': self.world.shuffle,
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'door_shuffle': self.world.doorShuffle,
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'intensity': self.world.intensity,
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@@ -2174,6 +2176,7 @@ class Spoiler(object):
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outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
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outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
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outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
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outfile.write('Parallel Worlds:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_parallel'][player] else 'No'))
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outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
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outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
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outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
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1
CLI.py
1
CLI.py
@@ -144,6 +144,7 @@ def parse_settings():
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"shuffleganon": True,
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"ow_shuffle": "vanilla",
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"ow_keepsimilar": False,
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"ow_parallel": False,
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"shuffle": "vanilla",
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"shufflepots": False,
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1
Main.py
1
Main.py
@@ -74,6 +74,7 @@ def main(args, seed=None, fish=None):
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world.crystals_ganon_orig = args.crystals_ganon.copy()
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world.crystals_gt_orig = args.crystals_gt.copy()
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world.owKeepSimilar = args.ow_keepsimilar.copy()
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world.owParallelWorlds = args.ow_parallel.copy()
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world.open_pyramid = args.openpyramid.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_shuffle = args.shuffleenemies.copy()
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@@ -154,6 +154,7 @@ def roll_settings(weights):
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overworld_shuffle = get_choice('overworld_shuffle')
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ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla'
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ret.ow_keepsimilar = get_choice('ow_keepsimilar')
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ret.ow_parallel = get_choice('ow_parallel')
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entrance_shuffle = get_choice('entrance_shuffle')
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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door_shuffle = get_choice('door_shuffle')
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11
README.md
11
README.md
@@ -10,6 +10,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is
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# Known Issues
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(Updated 2021-04-26)
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(Updated 2021-05-04)
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### If you want to playtest this, know these things:
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- Camera unlocking issues, which opens up the possibility of a hardlock. The workaround is to move Link around until the camera locks in place. DO NOT try to transition where there is a visible line.
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@@ -56,6 +57,10 @@ OW is not shuffled.
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This keeps similar edge transitions together. ie. The 2 west edges will be paired to another set of two similar edges
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## Parallel Worlds (--ow_parallel)
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This ensures matching layouts of Light and Dark worlds. Any remaining edge transitions that don't have a matching counterpart will be shuffled amongst themselves. ie. If going right from Link's House leads to Blacksmith, then going right from Big Bomb Shop will lead to Hammer Pegs
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# Command Line Options
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@@ -76,3 +81,9 @@ For specifying the overworld shuffle you want as above. (default: vanilla)
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```
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This keeps similar edge transitions paired together with other pairs of transitions
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```
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--ow_parallel
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```
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This ensures the layout of both worlds have the same shape
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@@ -120,6 +120,10 @@
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"action": "store_true",
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"type": "bool"
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},
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"ow_parallel": {
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"action": "store_true",
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"type": "bool"
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},
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"shuffle": {
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"choices": [
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"vanilla",
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@@ -203,7 +203,10 @@
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" overworld screens from the same world.",
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"Crossed: Overworld screen transitions can lead to any other overworld screen."
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],
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"ow_keepsimilar": [ "This keeps similar edge transitions together. ie. the two west edges on Potion Shop will be paired with another similar pair." ],
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"ow_keepsimilar": [
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"This keeps similar edge transitions together. ie. the two west edges on",
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"Potion Shop will be paired with another similar pair." ],
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"ow_parallel": [ "This ensures the layouts of both worlds are the same shape." ],
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"door_shuffle": [
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"Select Door Shuffling Algorithm. (default: %(default)s)",
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"Basic: Doors are mixed within a single dungeon.",
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@@ -116,6 +116,7 @@
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"randomizer.overworld.overworldshuffle.crossed": "Crossed",
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"randomizer.overworld.keepsimilar": "Keep Similar Edges Together",
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"randomizer.overworld.parallelworlds": "Parallel Worlds",
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"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
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"randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool",
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@@ -11,6 +11,10 @@
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"keepsimilar": {
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"type": "checkbox",
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"default": true
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},
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"parallelworlds": {
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"type": "checkbox",
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"default": true
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}
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}
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}
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@@ -72,7 +72,8 @@ SETTINGSTOPROCESS = {
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},
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"overworld": {
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"overworldshuffle": "ow_shuffle",
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"keepsimilar": "ow_keepsimilar"
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"keepsimilar": "ow_keepsimilar",
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"parallelworlds": "ow_parallel"
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},
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"entrance": {
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"openpyramid": "openpyramid",
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