Adding new GUI/CLI option for Parallel Worlds

This commit is contained in:
codemann8
2021-05-04 06:21:06 -05:00
parent 29f6e95e1d
commit 26e3aee96b
10 changed files with 32 additions and 2 deletions

View File

@@ -25,6 +25,7 @@ class World(object):
self.teams = 1
self.owShuffle = owShuffle.copy()
self.owKeepSimilar = {}
self.owParallelWorlds = {}
self.shuffle = shuffle.copy()
self.doorShuffle = doorShuffle.copy()
self.intensity = {}
@@ -2095,6 +2096,7 @@ class Spoiler(object):
'goal': self.world.goal,
'ow_shuffle': self.world.owShuffle,
'ow_keepsimilar': self.world.owKeepSimilar,
'ow_parallel': self.world.owParallelWorlds,
'shuffle': self.world.shuffle,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
@@ -2174,6 +2176,7 @@ class Spoiler(object):
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
outfile.write('Parallel Worlds:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_parallel'][player] else 'No'))
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])

1
CLI.py
View File

@@ -144,6 +144,7 @@ def parse_settings():
"shuffleganon": True,
"ow_shuffle": "vanilla",
"ow_keepsimilar": False,
"ow_parallel": False,
"shuffle": "vanilla",
"shufflepots": False,

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@@ -74,6 +74,7 @@ def main(args, seed=None, fish=None):
world.crystals_ganon_orig = args.crystals_ganon.copy()
world.crystals_gt_orig = args.crystals_gt.copy()
world.owKeepSimilar = args.ow_keepsimilar.copy()
world.owParallelWorlds = args.ow_parallel.copy()
world.open_pyramid = args.openpyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_shuffle = args.shuffleenemies.copy()

View File

@@ -154,6 +154,7 @@ def roll_settings(weights):
overworld_shuffle = get_choice('overworld_shuffle')
ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla'
ret.ow_keepsimilar = get_choice('ow_keepsimilar')
ret.ow_parallel = get_choice('ow_parallel')
entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
door_shuffle = get_choice('door_shuffle')

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@@ -10,6 +10,7 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is
# Known Issues
(Updated 2021-04-26)
(Updated 2021-05-04)
### If you want to playtest this, know these things:
- Camera unlocking issues, which opens up the possibility of a hardlock. The workaround is to move Link around until the camera locks in place. DO NOT try to transition where there is a visible line.
@@ -56,6 +57,10 @@ OW is not shuffled.
This keeps similar edge transitions together. ie. The 2 west edges will be paired to another set of two similar edges
## Parallel Worlds (--ow_parallel)
This ensures matching layouts of Light and Dark worlds. Any remaining edge transitions that don't have a matching counterpart will be shuffled amongst themselves. ie. If going right from Link's House leads to Blacksmith, then going right from Big Bomb Shop will lead to Hammer Pegs
# Command Line Options
@@ -76,3 +81,9 @@ For specifying the overworld shuffle you want as above. (default: vanilla)
```
This keeps similar edge transitions paired together with other pairs of transitions
```
--ow_parallel
```
This ensures the layout of both worlds have the same shape

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@@ -120,6 +120,10 @@
"action": "store_true",
"type": "bool"
},
"ow_parallel": {
"action": "store_true",
"type": "bool"
},
"shuffle": {
"choices": [
"vanilla",

View File

@@ -203,7 +203,10 @@
" overworld screens from the same world.",
"Crossed: Overworld screen transitions can lead to any other overworld screen."
],
"ow_keepsimilar": [ "This keeps similar edge transitions together. ie. the two west edges on Potion Shop will be paired with another similar pair." ],
"ow_keepsimilar": [
"This keeps similar edge transitions together. ie. the two west edges on",
"Potion Shop will be paired with another similar pair." ],
"ow_parallel": [ "This ensures the layouts of both worlds are the same shape." ],
"door_shuffle": [
"Select Door Shuffling Algorithm. (default: %(default)s)",
"Basic: Doors are mixed within a single dungeon.",

View File

@@ -116,6 +116,7 @@
"randomizer.overworld.overworldshuffle.crossed": "Crossed",
"randomizer.overworld.keepsimilar": "Keep Similar Edges Together",
"randomizer.overworld.parallelworlds": "Parallel Worlds",
"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
"randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool",

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@@ -11,6 +11,10 @@
"keepsimilar": {
"type": "checkbox",
"default": true
},
"parallelworlds": {
"type": "checkbox",
"default": true
}
}
}

View File

@@ -72,7 +72,8 @@ SETTINGSTOPROCESS = {
},
"overworld": {
"overworldshuffle": "ow_shuffle",
"keepsimilar": "ow_keepsimilar"
"keepsimilar": "ow_keepsimilar",
"parallelworlds": "ow_parallel"
},
"entrance": {
"openpyramid": "openpyramid",