Added infinite loop detection

This commit is contained in:
codemann8
2021-12-26 12:01:03 -06:00
parent 29d7e3b237
commit 29d11abfcf

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@@ -1,5 +1,6 @@
import RaceRandom as random, logging, copy
from collections import OrderedDict
from DungeonGenerator import GenerationException
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot, Entrance
from Regions import mark_dark_world_regions, mark_light_world_regions
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
@@ -907,7 +908,6 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
from BaseClasses import CollectionState
from Items import ItemFactory
from Utils import stack_size3a
from DungeonGenerator import GenerationException
def explore_region(region_name, region=None):
if stack_size3a() > 500: