Merged in DR v1.2.0.23

This commit is contained in:
codemann8
2024-01-09 08:32:19 -06:00
2 changed files with 5 additions and 5 deletions

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@@ -111,9 +111,6 @@ These are now independent of retro mode and have three options: None, Random, an
* 1.4.0.1v
* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
* 1.4.0.0v
* Generation: fix for bunny walk logic taking up too much memory
* Key Logic: Partial is now the new default
* 1.3.0.9v
* Ganonhunt: playthrough no longer collects crystals
* Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla
@@ -123,7 +120,10 @@ These are now independent of retro mode and have three options: None, Random, an
* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
* Take anys: Good Bee cave chosen as take any should no longer prevent generation
* Money balancing: Fixed generation issue
1.2.0.22u
1.2.0.23u
* Generation: fix for bunny walk logic taking up too much memory
* Key Logic: Partial is now the new default
* 1.2.0.22u
* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
* Logic issues: