Merged in DR v1.2.0.23
This commit is contained in:
2
Main.py
2
Main.py
@@ -37,7 +37,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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from source.classes.CustomSettings import CustomSettings
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from source.classes.CustomSettings import CustomSettings
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version_number = '1.2.0.22'
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version_number = '1.2.0.23'
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version_branch = '-u'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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__version__ = f'{version_number}{version_branch}'
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@@ -111,9 +111,6 @@ These are now independent of retro mode and have three options: None, Random, an
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* 1.4.0.1v
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* 1.4.0.1v
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* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
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* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
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* 1.4.0.0v
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* Generation: fix for bunny walk logic taking up too much memory
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* Key Logic: Partial is now the new default
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* 1.3.0.9v
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* 1.3.0.9v
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* Ganonhunt: playthrough no longer collects crystals
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* Ganonhunt: playthrough no longer collects crystals
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* Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla
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* Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla
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@@ -123,7 +120,10 @@ These are now independent of retro mode and have three options: None, Random, an
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* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
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* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
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* Take anys: Good Bee cave chosen as take any should no longer prevent generation
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* Take anys: Good Bee cave chosen as take any should no longer prevent generation
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* Money balancing: Fixed generation issue
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* Money balancing: Fixed generation issue
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1.2.0.22u
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1.2.0.23u
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* Generation: fix for bunny walk logic taking up too much memory
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* Key Logic: Partial is now the new default
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* 1.2.0.22u
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* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
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* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
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* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
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* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
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* Logic issues:
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* Logic issues:
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