Merged in DR v1.2.0.23

This commit is contained in:
codemann8
2024-01-09 08:32:19 -06:00
2 changed files with 5 additions and 5 deletions

View File

@@ -37,7 +37,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
from source.tools.BPS import create_bps_from_data from source.tools.BPS import create_bps_from_data
from source.classes.CustomSettings import CustomSettings from source.classes.CustomSettings import CustomSettings
version_number = '1.2.0.22' version_number = '1.2.0.23'
version_branch = '-u' version_branch = '-u'
__version__ = f'{version_number}{version_branch}' __version__ = f'{version_number}{version_branch}'

View File

@@ -111,9 +111,6 @@ These are now independent of retro mode and have three options: None, Random, an
* 1.4.0.1v * 1.4.0.1v
* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door * Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
* 1.4.0.0v
* Generation: fix for bunny walk logic taking up too much memory
* Key Logic: Partial is now the new default
* 1.3.0.9v * 1.3.0.9v
* Ganonhunt: playthrough no longer collects crystals * Ganonhunt: playthrough no longer collects crystals
* Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla * Vanilla Fill: Uncle weapon is always a sword, medallions for Mire/TR will be vanilla
@@ -123,7 +120,10 @@ These are now independent of retro mode and have three options: None, Random, an
* MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold) * MW Progression Balancing: Change to be percentage based instead of raw count. (80% threshold)
* Take anys: Good Bee cave chosen as take any should no longer prevent generation * Take anys: Good Bee cave chosen as take any should no longer prevent generation
* Money balancing: Fixed generation issue * Money balancing: Fixed generation issue
1.2.0.22u 1.2.0.23u
* Generation: fix for bunny walk logic taking up too much memory
* Key Logic: Partial is now the new default
* 1.2.0.22u
* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!) * Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
* ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used) * ER: Minor fix for Link's House on DM in Insanity (escape cave should not be re-used)
* Logic issues: * Logic issues: