Merge remote-tracking branch 'codemann/OverworldShuffle' into codemann_OverworldShuffle
This commit is contained in:
45
ItemList.py
45
ItemList.py
@@ -1727,6 +1727,7 @@ def shuffle_event_items(world, player):
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available_quests = follower_quests.copy()
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available_pickups = [quests[0] for quests in available_quests.values()]
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# finalize customizer followers first
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for loc_name in follower_quests.keys():
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loc = world.get_location(loc_name, player)
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if loc.item:
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@@ -1734,7 +1735,6 @@ def shuffle_event_items(world, player):
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available_quests.pop(loc_name)
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available_pickups.remove(loc.item.name)
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if world.mode[player] == 'standard' and 'Zelda Herself' in available_pickups:
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zelda_dropoff = 'Zelda Pickup'
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if world.default_zelda_region[player] == 'Thieves Blind\'s Cell':
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@@ -1744,20 +1744,39 @@ def shuffle_event_items(world, player):
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available_pickups.remove(zelda_pickup)
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set_event_item(world, player, zelda_dropoff, zelda_pickup)
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random.shuffle(available_pickups)
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follower_locations = [world.get_location(loc_name, player) for loc_name in available_quests.keys()]
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restricted_pickups = { 'Get Frog': 'Dark Blacksmith Ruins'}
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for pickup in restricted_pickups:
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restricted_quests = [q for q in available_quests.keys() if q not in restricted_pickups[pickup]]
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random.shuffle(restricted_quests)
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quest = restricted_quests.pop()
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available_quests.pop(quest)
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available_pickups.remove(pickup)
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set_event_item(world, player, quest, pickup)
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attempts = 10
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for attempt in range(attempts):
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try:
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all_state = world.get_all_state(keys=True)
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if world.prizeshuffle[player] != 'wild':
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from Items import prize_item_table
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prizes = ItemFactory(list(prize_item_table.keys()), player)
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for prize in prizes:
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all_state.collect(prize, True)
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for pickup in available_pickups:
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quest, _ = available_quests.popitem()
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set_event_item(world, player, quest, pickup)
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# randomize the follower pickups, but ensure that the last items are the unrestrictive ones
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unrestrictive_pickups = ItemFactory([p for p in ['Zelda Herself', 'Sign Vandalized'] if p in available_pickups], player)
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restrictive_pickups = ItemFactory([p for p in available_pickups if p not in unrestrictive_pickups], player)
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random.shuffle(restrictive_pickups)
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random.shuffle(unrestrictive_pickups)
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pickup_items = unrestrictive_pickups + restrictive_pickups
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random.shuffle(follower_locations)
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fill_restrictive(world, all_state, follower_locations, pickup_items, single_player_placement=True)
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for loc_name in available_quests.keys():
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loc = world.get_location(loc_name, player)
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if loc.item:
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set_event_item(world, player, loc_name)
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except FillError as e:
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logging.getLogger('').info("Failed to place followers (%s). Will retry %s more times", e, attempts - attempt - 1)
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for loc in follower_locations:
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loc.item = None
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continue
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break
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else:
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raise FillError(f'Unable to place followers: {", ".join(list(map(lambda d: d.hint_text, follower_locations)))}')
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def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):
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