Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,10 @@
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# Changelog
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# 0.7.0.1
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- Fixed buggy sprites in post-Aga Zora's Domain
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- Fixed L/R map switch when in special OW screens
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- Fixes issue not able to screen transition if bumped by enemy in water
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# 0.7.0.0
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- New OW Layout Shuffle Mode: Grid
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- Implemented Fog of War for Tile Flip
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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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version_number = '0.7.0.0'
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version_number = '0.7.0.1'
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# branch indicator is intentionally different across branches
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version_branch = ''
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2
Rom.py
2
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '34c9d7b09fad982dea9e7c9e3ae885ee'
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RANDOMIZERBASEHASH = '01d81a1ad16b1838b27a057b8f8936d4'
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class JsonRom(object):
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Binary file not shown.
@@ -141,7 +141,7 @@ class DataTables:
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bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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self.pointer_addresses['ow_sprites'][1] = bytes
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# ending_byte = 0x09CB3B + bytes
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x81} # dropped max on state 2 to steal space for extra sprites (Murahdahla, extra tutorial guard)
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x82} # dropped max on state 2 to steal space for extra sprites (Murahdahla, extra tutorial guard)
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pointer_address = snes_to_pc(self.pointer_addresses['ow_sprites'][2][0])
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self.pointer_addresses['ow_sprites'][0] = pointer_address + ((max_per_state[0] + max_per_state[1] + max_per_state[2]) * 2)
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