Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2026-01-19 15:24:35 -06:00
5 changed files with 8 additions and 3 deletions

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@@ -1,5 +1,10 @@
# Changelog
# 0.7.0.1
- Fixed buggy sprites in post-Aga Zora's Domain
- Fixed L/R map switch when in special OW screens
- Fixes issue not able to screen transition if bumped by enemy in water
# 0.7.0.0
- New OW Layout Shuffle Mode: Grid
- Implemented Fog of War for Tile Flip

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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
from OverworldGlitchRules import create_owg_connections
from Utils import bidict
version_number = '0.7.0.0'
version_number = '0.7.0.1'
# branch indicator is intentionally different across branches
version_branch = ''

2
Rom.py
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@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '34c9d7b09fad982dea9e7c9e3ae885ee'
RANDOMIZERBASEHASH = '01d81a1ad16b1838b27a057b8f8936d4'
class JsonRom(object):

Binary file not shown.

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@@ -141,7 +141,7 @@ class DataTables:
bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
self.pointer_addresses['ow_sprites'][1] = bytes
# ending_byte = 0x09CB3B + bytes
max_per_state = {0: 0x40, 1: 0x90, 2: 0x81} # dropped max on state 2 to steal space for extra sprites (Murahdahla, extra tutorial guard)
max_per_state = {0: 0x40, 1: 0x90, 2: 0x82} # dropped max on state 2 to steal space for extra sprites (Murahdahla, extra tutorial guard)
pointer_address = snes_to_pc(self.pointer_addresses['ow_sprites'][2][0])
self.pointer_addresses['ow_sprites'][0] = pointer_address + ((max_per_state[0] + max_per_state[1] + max_per_state[2]) * 2)