Merge remote-tracking branch 'codemann/OverworldShuffle' into codemann_OverworldShuffle
This commit is contained in:
@@ -177,6 +177,22 @@
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"full"
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]
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},
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"ow_layout": {
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"choices": [
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"vanilla",
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"grid",
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"wild"
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]
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},
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"ow_parallel": {
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"action": "store_true",
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"help": "suppress",
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"type": "bool"
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},
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"ow_unparallel": {
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"action": "store_true",
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"dest": "ow_parallel"
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},
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"ow_terrain": {
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"action": "store_true",
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"type": "bool"
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@@ -212,6 +228,15 @@
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"random"
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]
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},
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"ow_fog": {
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"action": "store_true",
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"help": "suppress",
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"type": "bool"
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},
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"ow_no_fog": {
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"action": "store_true",
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"dest": "ow_fog"
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},
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"shuffle": {
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"choices": [
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"vanilla",
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@@ -235,14 +235,18 @@
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"the entrances vanilla."
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],
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"ow_shuffle": [
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"Deprecated, use ow_layout and ow_unparallel instead."
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],
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"ow_layout": [
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"This shuffles the layout of the overworld.",
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"Vanilla: All overworld transitions are connected the same",
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" way they were in the base game.",
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"Parallel: Overworld transitions are shuffled, but both worlds",
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" will have the same pattern/shape.",
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"Full: Overworld transitions are shuffled, but both worlds",
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" will have an independent map shape."
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"Grid: OW Screens are arranged on 8x8 grids and OW Transitions",
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" work according to this arrangement.",
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"Wild: OW Transitions are shuffled with no respect to geometric coherence."
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],
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"ow_unparallel": [
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"With OW Layout Shuffle, this no longer forces both worlds to have a matching layout." ],
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"ow_terrain": [
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"With OW Layout Shuffle, this allows land and water edges to be connected." ],
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"ow_crossed": [
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@@ -277,6 +281,9 @@
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" spots from being on any adjacent screen.",
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"Random: New flute spots will be generated with minimal bias."
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],
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"ow_no_fog": [
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"With OW Grid Layout Shuffle or Mixed, this disables the fog that prevents",
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"you from seeing unvisited screens on the overworld map." ],
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"door_shuffle": [
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"Select Door Shuffling Algorithm. (default: %(default)s)",
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"Basic: Doors are mixed within a single dungeon.",
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@@ -157,10 +157,12 @@
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"randomizer.enemizer.enemylogic.allow_all": "Allow special enemies anywhere",
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"randomizer.overworld.overworldshuffle": "Layout Shuffle",
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"randomizer.overworld.overworldshuffle.vanilla": "Vanilla",
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"randomizer.overworld.overworldshuffle.parallel": "Parallel",
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"randomizer.overworld.overworldshuffle.full": "Full",
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"randomizer.overworld.layout": "Layout Shuffle",
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"randomizer.overworld.layout.vanilla": "Vanilla",
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"randomizer.overworld.layout.grid": "Grid",
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"randomizer.overworld.layout.wild": "Wild",
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"randomizer.overworld.parallel": "Keep Worlds Parallel",
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"randomizer.overworld.terrain": "Free Terrain",
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@@ -181,6 +183,8 @@
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"randomizer.overworld.overworldflute.balanced": "Balanced",
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"randomizer.overworld.overworldflute.random": "Random",
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"randomizer.overworld.fog": "Overworld Map Fog",
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"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
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"randomizer.entrance.openpyramid.auto": "Auto",
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@@ -1,13 +1,13 @@
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{
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"topOverworldFrame": {},
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"leftOverworldFrame": {
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"overworldshuffle": {
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"layout": {
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"type": "selectbox",
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"default": "vanilla",
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"options": [
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"vanilla",
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"parallel",
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"full"
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"grid",
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"wild"
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]
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},
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"crossed": {
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@@ -18,7 +18,10 @@
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"grouped",
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"polar",
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"unrestricted"
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]
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],
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"config": {
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"pady": [16,0]
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}
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},
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"mixed": {
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"type": "checkbox",
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@@ -45,22 +48,27 @@
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"config": {
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"pady": [20,0]
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}
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},
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"fog": {
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"type": "checkbox",
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"default": true,
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"config": {
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"pady": [20,0]
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}
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}
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},
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"rightOverworldFrame": {
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"parallel": {
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"type": "checkbox",
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"default": true
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},
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"terrain": {
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"type": "checkbox",
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"default": false,
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"config": {
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"pady": [3,0]
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}
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"default": false
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},
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"keepsimilar": {
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"type": "checkbox",
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"default": false,
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"config": {
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"pady": [6,0]
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}
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"default": false
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}
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}
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}
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