Adding missing shuffles for Simple Dungeon ER shuffle

This commit is contained in:
codemann8
2022-10-22 09:23:39 -05:00
parent 111ce66962
commit 2c2ed5d5af

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@@ -1137,6 +1137,7 @@ def simple_shuffle_dungeons(world, player):
multi_dungeons = ['Desert Palace', 'Turtle Rock']
if world.mode[player] == 'standard' or (world.mode[player] == 'inverted' and not world.shuffle_ganon):
hc_target = 'Hyrule Castle'
random.shuffle(multi_dungeons)
else:
multi_dungeons.append('Hyrule Castle')
@@ -1163,6 +1164,7 @@ def simple_shuffle_dungeons(world, player):
random.shuffle(candidate_dungeons)
hc_target = candidate_dungeons.pop()
multi_dungeons.remove(hc_target)
random.shuffle(multi_dungeons)
else:
random.shuffle(multi_dungeons)
hc_target = multi_dungeons.pop()