Adding missing shuffles for Simple Dungeon ER shuffle
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@@ -1137,6 +1137,7 @@ def simple_shuffle_dungeons(world, player):
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multi_dungeons = ['Desert Palace', 'Turtle Rock']
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if world.mode[player] == 'standard' or (world.mode[player] == 'inverted' and not world.shuffle_ganon):
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hc_target = 'Hyrule Castle'
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random.shuffle(multi_dungeons)
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else:
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multi_dungeons.append('Hyrule Castle')
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@@ -1163,6 +1164,7 @@ def simple_shuffle_dungeons(world, player):
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random.shuffle(candidate_dungeons)
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hc_target = candidate_dungeons.pop()
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multi_dungeons.remove(hc_target)
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random.shuffle(multi_dungeons)
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else:
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random.shuffle(multi_dungeons)
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hc_target = multi_dungeons.pop()
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