Fixed issue with bonk drops causing other duplicate spawns
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'e8fee7a4a2f70d9e24f3f2d583ae8aad'
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RANDOMIZERBASEHASH = 'ec28f4236a72f55c2a7bcf95cfccde8c'
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class JsonRom(object):
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@@ -520,7 +520,7 @@ OWBonkGoodBeeDrop:
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LDA.w $0D00,Y : SEC : SBC.l OWBonkPrizeTable[42].vert_offset : STA.w $0D00,Y
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LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
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LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
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LDA.b #$01 : STA !REDRAW
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.return
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PLY
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@@ -642,7 +642,7 @@ OWBonkDrops:
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LDA.w $0D00,Y : SEC : SBC.w OWBonkPrizeData,X : STA.w $0D00,Y
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LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
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LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
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LDA.b #$01 : STA !REDRAW
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PLB : RTL
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