Fixed issue with bonk drops causing other duplicate spawns

This commit is contained in:
codemann8
2023-04-09 11:08:26 -05:00
parent b0eefd36b0
commit 2e750c471f
3 changed files with 3 additions and 3 deletions

2
Rom.py
View File

@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'e8fee7a4a2f70d9e24f3f2d583ae8aad'
RANDOMIZERBASEHASH = 'ec28f4236a72f55c2a7bcf95cfccde8c'
class JsonRom(object):

View File

@@ -520,7 +520,7 @@ OWBonkGoodBeeDrop:
LDA.w $0D00,Y : SEC : SBC.l OWBonkPrizeTable[42].vert_offset : STA.w $0D00,Y
LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
LDA.b #$01 : STA !REDRAW
.return
PLY
@@ -642,7 +642,7 @@ OWBonkDrops:
LDA.w $0D00,Y : SEC : SBC.w OWBonkPrizeData,X : STA.w $0D00,Y
LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
LDA.b #$01 : STA !REDRAW
PLB : RTL

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